#ifndef MYMEMRELEASERSTATEVARIABLES_H #define MYMEMRELEASERSTATEVARIABLES_H #include namespace X3DTK { // State variables for the GL::Renderer processor. class MyMemReleaserStateVariables : public StateVariables { public: MyMemReleaserStateVariables(); void init(); void addNode(); inline unsigned int getNodeNumber() const {return _number;}; private: unsigned int _number; }; } #endif