#include "X3D_Modeler.h" namespace X3DTK { namespace X3D { Modeler::Modeler() : X3DChildNode() { // Defines the tag of the node. This string is the one read in the X3D file. define(Recorder::getTypeName("Modeler", "MyComponent")); // Defines an attribute. define(Recorder::getAttribute("mname", &Modeler::_mname, "")); } Modeler::~Modeler() { } void Modeler::setMName(const SFString &name) { _mname = name; } } }