/* Libvisual-plugins - Standard plugins for libvisual * * Copyright (C) 2000, 2001 Remi Arquier * * Authors: Remi Arquier * Dennis Smit * * $Id: * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include void rotation_3d (float *x, float *y, float *z, float alpha, float beta, float gamma) { float nx, ny; float cosga = cos (gamma), singa = sin (gamma), cosal = cos (alpha), sinal = sin (alpha); nx = cosga * *x - singa * *y; ny = cosal * (singa * *x + cosga * *y) - sinal * *z; *z = sinal * (singa * *x + cosga * *y) + cosal * *z; *x = nx; *y = ny; } void perspective (float *x, float *y, float *z, int persp, int dist_cam) { float foc_cam = 100,aux; aux = (foc_cam + persp) / (dist_cam + persp - *z); *x = *x * aux; *y = *y * aux; }