# # Yet another simple 3D mechanical object. # # Created by Gershon Elber, Sep 89 # t = time( true ); free( t ); save_mat = view_mat; save_res = resolution; resolution = 48; b1 = box(vector(-0.3, -0.3, 0.0), 0.6, 0.6, 0.15); c1 = cylin(vector(0.0, 0.0, 0.1), vector(0.0, 0.0, 0.65), 0.14, 3); s1 = sphere(vector(0.0, 0.0, 0.65), 0.3); obj = b1 + c1 + s1; free(b1); free(c1); free(s1); interact(list(view_mat, obj)); b2 = box(vector(-0.1, -0.4, 0.55), 0.2, 0.8, 0.5); b3 = gbox(vector(0.0, -0.35, 0.63), vector(0.5, 0.0, 0.5), vector(-0.5, 0.0, 0.5), vector(0.0, 0.7, 0.0)); boxes = b2 + b3; free(b2); free(b3); view(boxes, false); obj = obj - boxes; free(boxes); view(obj, true); c2 = cylin(vector(0.0, 0.0, -0.1), vector(0.0, 0.0, 1.2), 0.08, 3); c3 = cylin(vector(0.0, -0.3, 0.25), vector(0.0, 0.6, 0.0), 0.05, 3); view(list(c2, c3), false); obj = obj - c2 - c3; free(c2); free(c3); view(obj, true); final = convex(obj); free(obj); printf( "Total Time = %f\\n", list( time( false ) ) ); # In Seconds interact(final); save("solid9", final); free(final); resolution = save_res; view_mat = save_mat;