# # Yet another mechanical part (?) # This one is probably not for the IBM PC version (too big...). # t = time( true ); free( t ); save_mat = view_mat; save_res = resolution; resolution = 32; B1 = box(vector( -0.5, -0.2, 0.0), 1.0, 0.4, 0.15); B2 = box(vector(-0.25, -0.3, 0.1), 0.5, 0.6, 0.5); M1 = B1 - B2; free(B1); free(B2); beep(); interact(list(view_mat, M1)); C1 = sphere(vector( 0.0, 0.0, 0.2), 0.181); view(C1, false); M2 = M1 - C1; free(M1); free(C1); beep(); view(M2, true); C2 = circle(vector( 0.55, 0.0, 0.0), 0.12); C2 = extrude(C2, vector(-0.2, 0.0, 0.2), 0); C2 = C2 * circpoly(vector( 0.0, 0.0, 1.0), vector( 0.55, 0.0, 0.05), 0.25); C3 = circle(vector(-0.55, 0.0, 0.0), 0.12); C3 = extrude(C3, vector( 0.2, 0.0, 0.2), 0); C3 = C3 * circpoly(vector( 0.0, 0.0, 1.0), vector( -0.55, 0.0, 0.05), 0.25); view(list(C2, C3), false); M3 = M2 - C2 - C3; free(M2); free(C2); free(C3); final = convex(M3); free(M3); printf( "Total Time = %f\\n", list( time( false ) ) ); # In Seconds beep(); interact(final); save("solid3h", final); free(final); resolution = save_res; view_mat = save_mat;