# # Real (but more complex) object. # demo_save_mat = view_mat; include("solid0.irt"); # # Real (but more complex) object. # view_mat = demo_save_mat; viewobj(view_mat); include("solid2.irt"); # # A model of the b58 plane. # view_mat = demo_save_mat; viewobj(view_mat); include("b58.irt"); # # Some nice scene. # # view_mat = demo_save_mat; # viewobj(view_mat); # include("dinner.irt"); # # Layout (prisa) of freeform surfaces. # viewclear(); include("prisa.irt"); # # Some simple surface morphing examples. # viewclear(); include("cmorph2.irt"); # # Some Simple surface morphing examples. # view_mat = demo_save_mat; viewobj(view_mat); include("smorph2.irt"); # # Bisectors of freeform varieties. # viewclear(); include("bisectrs.irt"); # # A complete chess set. # view_mat = demo_save_mat; viewobj(view_mat); include("chess.irt"); # exit();