# # Simple loops demo - not really solid modelling... # viewclear(); include("loops.irt"); # # All the basic colors recognized by the system: # viewclear(); include("colors.irt"); # # All the basic primitives recognized by the system: # viewclear(); include("primitiv.irt"); # # Simple booleans between two boxes. This one is fast (as it is simple...) # viewclear(); include("box-box.irt"); # # And this boolean operations are between a cone and a cylinder (longer). # viewclear(); include("cone-cyl.irt"); # # Show the contouring capability from the intersection curves. # viewclear(); include("contours.irt"); # # The famous wire frame ambiguity: # viewclear(); include("ambiguit.irt"); # # Creates (manually) the IRIT letters extruded... # viewclear(); include("solid0.irt"); # # Real (but simple!) object (From Mortenson's book) . # viewclear(); include("solid1.irt"); # # Real (but more complex) object. # include("solid2.irt"); # # Some free form curves and surfaces operators. # viewclear(); include("freeform.irt"); # # A "real life" model. # viewclear(); include("b58.irt"); # # Layout (prisa) of freeform surfaces. # viewclear(); include("prisa.irt"); # # Some simple surface morphing examples. # viewclear(); include("cmorph2.irt"); # # Some simple surface morphing examples. # viewclear(); include("smorph.irt"); # # Proper Hermite surface blend using matching and symbolic omputation. # viewclear(); include("hermite.irt"); # # Bisectors of freeform varieties. # viewclear(); include("bisectrs.irt"); # # A complete chess set. # viewclear(); include("chess.irt"); # exit();