/* * gltt graphics library * Copyright (C) 1998-1999 Stephane Rehel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "GLTTGlyphTriangulator.h" #include "FTGlyphVectorizer.h" #include "GLTTGlyphPolygonizer.h" #ifdef WIN32 #include #endif #ifdef LOCAL_GL_HEADER #include "local_gl.h" #else #include #endif ///////////////////////////////////////////////////////////////////////////// GLTTGlyphTriangulator::GLTTGlyphTriangulator( FTGlyphVectorizer* _vectorizer /* = 0 */, GLTTboolean _verbose /* = GLTT_FALSE */ ): GLTTGlyphPolygonizerHandler(_verbose) { polygonizer= new GLTTGlyphPolygonizer(_vectorizer); vertex_index= 0; vertices[0]= vertices[1]= 0; } ///////////////////////////////////////////////////////////////////////////// GLTTGlyphTriangulator::~GLTTGlyphTriangulator() { delete polygonizer; polygonizer= 0; } ///////////////////////////////////////////////////////////////////////////// void GLTTGlyphTriangulator::setPrecision( double _precision ) { polygonizer->setPrecision(_precision); } ///////////////////////////////////////////////////////////////////////////// GLTTboolean GLTTGlyphTriangulator::init( FTGlyph* _glyph ) { return polygonizer->init(_glyph); } ///////////////////////////////////////////////////////////////////////////// GLTTboolean GLTTGlyphTriangulator::triangulate() { vertex_index= 0; vertices[0]= vertices[1]= 0; return polygonizer->polygonize(this); } ///////////////////////////////////////////////////////////////////////////// void GLTTGlyphTriangulator::begin( int _type ) { type= _type; } ///////////////////////////////////////////////////////////////////////////// void GLTTGlyphTriangulator::vertex( FTGlyphVectorizer::POINT* point ) { if( type == 0 || point == 0 ) return; if( vertex_index++ < 2 ) { vertices[vertex_index-1]= point; return; } triangle( vertices[0], vertices[1], point ); switch( type ) { case GL_TRIANGLE_STRIP: { // vertices[0]= vertices[1]; // vertices[1]= point; // Contributed by Dirk Reiners if( vertex_index & 1 ) vertices[0]= point; else vertices[1]= point; break; } case GL_TRIANGLE_FAN: { vertices[1]= point; break; } case GL_TRIANGLES: default: { vertex_index= 0; break; } } } ///////////////////////////////////////////////////////////////////////////// void GLTTGlyphTriangulator::end() { type= 0; vertex_index = 0; } /////////////////////////////////////////////////////////////////////////////