/* * gltt graphics library * Copyright (C) 1998-1999 Stephane Rehel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "FTFace.h" #include "FTEngine.h" #include "freetype/freetype.h" ///////////////////////////////////////////////////////////////////////////// FTFace::FTFace( FTEngine* _engine /* = 0 */ ) { if( _engine == 0 ) engine= FTEngine::getStaticEngine(); else engine= _engine; face= 0; CP_table= 0; for( int i= 0; i < 256; ++i ) indices[i]= 0; } ///////////////////////////////////////////////////////////////////////////// FTFace::~FTFace() { if( face != 0 ) { TT_Close_Face(*face); delete face; face= 0; } engine= 0; } ///////////////////////////////////////////////////////////////////////////// GLTTboolean FTFace::open( const char* filename ) { if( face != 0 ) return GLTT_FALSE; // already open?! if( engine == 0 ) return GLTT_FALSE; if( engine->getEngine() == 0 ) return GLTT_FALSE; face= new TT_Face; if( TT_Open_Face( *(engine->getEngine()), filename, face ) ) { delete face; face= 0; return GLTT_FALSE; } return makeIndicesTable(); } ///////////////////////////////////////////////////////////////////////////// int FTFace::CP_Translate( int code ) const { if( CP_table == 0 ) return code; return CP_table[code]; } ///////////////////////////////////////////////////////////////////////////// GLTTboolean FTFace::makeIndicesTable() { if( face == 0 ) return GLTT_FALSE; // First, look for a Unicode charmap TT_CharMap char_map; int n= TT_Get_CharMap_Count(*face); int i; for( i= 0; i < n; ++i ) { short unsigned platform= 0; short unsigned encoding= 0; TT_Get_CharMap_ID( *face, i, &platform, &encoding ); if ( (platform == 3 && encoding == 1 ) || (platform == 0 && encoding == 0 ) ) { TT_Get_CharMap( *face, i, &char_map ); break; } } if( i == n ) { TT_Face_Properties properties; TT_Get_Face_Properties( *face, &properties ); int num_glyphs= properties.num_Glyphs; for( int ascii_code= 0; ascii_code < 256; ++ascii_code ) { // int glyph_index= ascii_code - int(' ') + 1; int glyph_index= TT_Char_Index( char_map, CP_Translate(ascii_code) ); if( glyph_index < 0 || glyph_index >= num_glyphs ) glyph_index= 0; indices[ascii_code]= glyph_index; } } else { for( int ascii_code= 0; ascii_code < 256; ++ascii_code ) { int glyph_index= TT_Char_Index( char_map, ascii_code ); if( glyph_index < 0 ) glyph_index = 0; // FIXME! default code indices[ascii_code]= glyph_index; } } return GLTT_TRUE; } /////////////////////////////////////////////////////////////////////////////