/********************************************************************** * $Id: CentroidArea.cpp,v 1.14 2004/07/08 19:34:49 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * $Log: CentroidArea.cpp,v $ * Revision 1.14 2004/07/08 19:34:49 strk * Mirrored JTS interface of CoordinateSequence, factory and * default implementations. * Added DefaultCoordinateSequenceFactory::instance() function. * * Revision 1.13 2004/07/02 13:28:26 strk * Fixed all #include lines to reflect headers layout change. * Added client application build tips in README. * * Revision 1.12 2004/05/17 07:42:54 strk * CentroidArea::add(const Geometry *geom) uses dynamic_cast * * Revision 1.11 2004/03/17 02:00:33 ybychkov * "Algorithm" upgraded to JTS 1.4 * * Revision 1.10 2003/11/07 01:23:42 pramsey * Add standard CVS headers licence notices and copyrights to all cpp and h * files. * * Revision 1.9 2003/10/16 08:50:00 strk * Memory leak fixes. Improved performance by mean of more calls to * new getCoordinatesRO() when applicable. * * Revision 1.8 2003/10/13 15:39:03 strk * Fixed some leak or fault flips (forced copy of a single coordinate) * * Revision 1.7 2003/10/11 01:56:08 strk * * Code base padded with 'const' keywords ;) * **********************************************************************/ #include #include #include namespace geos { CentroidArea::CentroidArea() { basePt=NULL; cga=new RobustCGAlgorithms(); triangleCent3=new Coordinate(); areasum2=0; cg3=new Coordinate(); } CentroidArea::~CentroidArea() { delete cga; delete triangleCent3; delete cg3; delete basePt; } /** * Adds the area defined by a Geometry to the centroid total. * If the geometry has no area it does not contribute to the centroid. * * @param geom the geometry to add */ void CentroidArea::add(const Geometry *geom) { if(const Polygon *poly=dynamic_cast(geom)) { setBasePoint(&(poly->getExteriorRing()->getCoordinateN(0))); add(poly); } else if(const GeometryCollection *gc=dynamic_cast(geom)) { for(int i=0;igetNumGeometries();i++) { add(gc->getGeometryN(i)); } } } /** * Adds the area defined by an array of * coordinates. The array must be a ring; * i.e. end with the same coordinate as it starts with. * @param ring an array of {@link Coordinate}s */ void CentroidArea::add(const CoordinateSequence *ring) { setBasePoint(&(ring->getAt(0))); addShell(ring); } Coordinate* CentroidArea::getCentroid() const { Coordinate *cent = new Coordinate(); cent->x = cg3->x/3.0/areasum2; cent->y = cg3->y/3.0/areasum2; return cent; } void CentroidArea::setBasePoint(const Coordinate *newbasePt) { if(basePt==NULL) basePt=new Coordinate(*newbasePt); } void CentroidArea::add(const Polygon *poly) { addShell(poly->getExteriorRing()->getCoordinatesRO()); for(int i=0;igetNumInteriorRing();i++) { addHole(poly->getInteriorRingN(i)->getCoordinatesRO()); } } void CentroidArea::addShell(const CoordinateSequence *pts) { bool isPositiveArea=!CGAlgorithms::isCCW(pts); for(int i=0;igetSize()-1;i++) { addTriangle(*basePt,pts->getAt(i),pts->getAt(i+1),isPositiveArea); } } void CentroidArea::addHole(const CoordinateSequence *pts){ bool isPositiveArea=CGAlgorithms::isCCW(pts); for(int i=0;igetSize()-1;i++) { addTriangle(*basePt,pts->getAt(i),pts->getAt(i+1),isPositiveArea); } } inline void CentroidArea::addTriangle(const Coordinate &p0, const Coordinate &p1, const Coordinate &p2,bool isPositiveArea) { double sign=(isPositiveArea)?1.0:-1.0; centroid3(p0,p1,p2,triangleCent3); double area2res=area2(p0,p1,p2); cg3->x+=sign*area2res*triangleCent3->x; cg3->y+=sign*area2res*triangleCent3->y; areasum2+=sign*area2res; } /** * Returns three times the centroid of the triangle p1-p2-p3. * The factor of 3 is * left in to permit division to be avoided until later. */ inline void CentroidArea::centroid3(const Coordinate &p1, const Coordinate &p2, const Coordinate &p3, Coordinate *c) { c->x=p1.x+p2.x+p3.x; c->y=p1.y+p2.y+p3.y; } /** * Returns twice the signed area of the triangle p1-p2-p3, * positive if a,b,c are oriented ccw, and negative if cw. */ inline double CentroidArea::area2(const Coordinate &p1, const Coordinate &p2, const Coordinate &p3){ return (p2.x-p1.x)*(p3.y-p1.y)-(p3.x-p1.x)*(p2.y-p1.y); } }