2006-10-07 * version 1.02. * Modified texture images to have edge-margins for avoiding GL_CLAMP issues, while not using GL_CLAMP_TO_EDGE (so the program should still run on GL1.1). * Moved glViewport() to display() because it doesn't work after glutFullScreen() on MacOSX. * Added MacOSX as a target. * Modified reshape() not to align width/height to even numbers. 2005-02-26 * version 1.01. * Fixed a bug in CReaderHDR.c (incorrectly handling non-RLE data). 2004-12-05 * Called current version 1.00.