/************************************************************************/
/* */
/* Copyright 2004 by Gunnar Kedenburg and Ullrich Koethe */
/* Cognitive Systems Group, University of Hamburg, Germany */
/* */
/* This file is part of the VIGRA computer vision library. */
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#ifndef VIGRA_LINEAR_SOLVE_HXX
#define VIGRA_LINEAR_SOLVE_HXX
#include "vigra/matrix.hxx"
namespace vigra
{
namespace linalg
{
/** \addtogroup LinearAlgebraFunctions Matrix functions
*/
//@{
/** invert square matrix \a v.
The result is written into \a r which must have the same shape.
The inverse is calculated by means of QR decomposition. If \a v
is not invertible, vigra::PreconditionViolation exception is thrown.
\#include "vigra/linear_solve.hxx" or
\#include "vigra/linear_algebra.hxx"
Namespaces: vigra and vigra::linalg
*/
template
void inverse(const MultiArrayView<2, T, C1> &v, MultiArrayView<2, T, C2> &r)
{
const unsigned int n = rowCount(r);
vigra_precondition(n == columnCount(v) && n == rowCount(v) && n == columnCount(r),
"inverse(): matrices must be square.");
vigra_precondition(linearSolve(v, identityMatrix(n), r),
"inverse(): matrix is not invertible.");
}
/** create the inverse of square matrix \a v.
The result is returned as a temporary matrix.
The inverse is calculated by means of QR decomposition. If \a v
is not invertible, vigra::PreconditionViolation exception is thrown.
Usage:
\code
vigra::Matrix v(n, n);
v = ...;
vigra::Matrix m = inverse(v);
\endcode
\#include "vigra/linear_solve.hxx" or
\#include "vigra/linear_algebra.hxx"
Namespaces: vigra and vigra::linalg
*/
template
TemporaryMatrix inverse(const MultiArrayView<2, T, C> &v)
{
const unsigned int n = rowCount(v);
vigra_precondition(n == columnCount(v),
"inverse(): matrix must be square.");
TemporaryMatrix ret = identityMatrix(n);
vigra_precondition(linearSolve(v, ret, ret),
"inverse(): matrix is not invertible.");
return ret;
}
template
TemporaryMatrix inverse(const TemporaryMatrix &v)
{
const unsigned int n = v.rowCount();
vigra_precondition(n == v.columnCount(),
"inverse(): matrix must be square.");
vigra_precondition(linearSolve(v, identityMatrix(n), v),
"inverse(): matrix is not invertible.");
return v;
}
/** QR decomposition.
\a a contains the original matrix, results are returned in \a q and \a r, where
\a q is a orthogonal matrix, and \a r is an upper triangular matrix, and
the following relation holds:
\code
assert(a == q * r);
\endcode
This implementation uses householder transformations. It can be applied in-place,
i.e. &a == &r is allowed.
\#include "vigra/linear_solve.hxx" or
\#include "vigra/linear_algebra.hxx"
Namespaces: vigra and vigra::linalg
*/
template
void qrDecomposition(MultiArrayView<2, T, C1> const & a,
MultiArrayView<2, T, C2> &q, MultiArrayView<2, T, C3> &r)
{
typedef typename MultiArrayView<2, T, C2>::difference_type MatrixShape;
typedef typename MultiArray<1, T>::difference_type VectorShape;
// the orthogonal matrix q will have as many rows and columns as
// the original matrix has columns.
const unsigned int rows = rowCount(a);
const unsigned int cols = columnCount(a);
vigra_precondition(cols == columnCount(r) && cols == rowCount(r) &&
cols == columnCount(q) && cols == rowCount(q),
"qrDecomposition(): Matrix shape mismatch.");
identityMatrix(q);
r.copy(a); // does nothing if &r == &a
for(unsigned int k = 0; (k < cols) && (k < rows - 1); ++k) {
const unsigned int rows_left = rows - k;
const unsigned int cols_left = cols - k;
// create a view on the remaining part of r
MatrixShape rul(k, k);
MultiArrayView<2, T, C2> rsub = r.subarray(rul, r.shape());
// decompose the first row
MultiArrayView <1, T, C2 > vec = rsub.bindOuter(0);
// defining householder vector
VectorShape ushape(rows_left);
MultiArray<1, T> u(ushape);
for(unsigned int i = 0; i < rows_left; ++i)
u(i) = vec(i);
u(0) += norm(vec);
const T divisor = squaredNorm(u);
const T scal = (divisor == 0) ? 0.0 : 2.0 / divisor;
// apply householder elimination on rsub
for(unsigned int i = 0; i < cols_left; ++i) {
// compute the inner product of the i'th column of rsub with u
T sum = dot(u, rsub.bindOuter(i));
// add rsub*(uu')/(u'u)
sum *= scal;
for(unsigned int j = 0; j < rows_left; ++j)
rsub(j, i) -= sum * u(j);
}
MatrixShape qul(0, k);
MultiArrayView <2, T, C3 > qsub = q.subarray(qul, q.shape());
// apply the (self-inverse) householder matrix on q
for(unsigned int i = 0; i < cols; ++i) {
// compute the inner product of the i'th row of q with u
T sum = dot(qsub.bindInner(i), u);
// add q*(uu')/(u'u)
sum *= scal;
for(unsigned int j = 0; j < rows_left; ++j)
qsub(i, j) -= sum * u(j);
}
}
}
/** Solve a linear system with right-triangular defining matrix.
The square matrix \a a must be a right-triangular coefficient matrix as can,
for example, be obtained by means of QR decomposition. The column vectors
in \a b are the right-hand sides of the equation (so, several equations
with the same coefficients can be solved in one go). The result is returned
int \a x, whose columns contain the solutions for the correspoinding
columns of \a b. The number of columns of \a a must equal the number of rows of
both \a b and \a x, and the number of columns of \a b and \a x must be
equal. This implementation can be applied in-place, i.e. &b == &x is allowed.
\#include "vigra/linear_solve.hxx" or
\#include "vigra/linear_algebra.hxx"
Namespaces: vigra and vigra::linalg
*/
template
void reverseElimination(const MultiArrayView<2, T, C1> &r, const MultiArrayView<2, T, C2> &b,
MultiArrayView<2, T, C3> & x)
{
unsigned int m = columnCount(r);
unsigned int n = columnCount(b);
vigra_precondition(m == rowCount(r),
"reverseElimination(): square coefficient matrix required.");
vigra_precondition(m == rowCount(b) && m == rowCount(x) && n == columnCount(x),
"reverseElimination(): matrix shape mismatch.");
for(unsigned int k = 0; k < n; ++k)
{
x(m-1, k) = b(m-1, k) / r(m-1, m-1);
if(m >= 2)
{
for(int i = m-2; i >= 0; --i)
{
// compute the i'th inner product, excluding the diagonal entry.
T sum = NumericTraits::zero();
for(unsigned int j = i+1; j < m; ++j)
sum += r(i, j) * x(j, k);
if(r(i, i) != NumericTraits::zero())
x(i, k) = (b(i, k) - sum) / r(i, i);
else
x(i, k) = NumericTraits::zero();
}
}
}
}
/** Solve a linear system.
The square matrix \a a is the coefficient matrix, and the column vectors
in \a b are the right-hand sides of the equation (so, several equations
with the same coefficients can be solved in one go). The result is returned
int \a res, whose columns contain the solutions for the correspoinding
columns of \a b. The number of columns of \a a must equal the number of rows of
both \a b and \a res, and the number of columns of \a b and \a res must be
equal. The algorithm uses QR decomposition of \a a. The algorithm returns
false if \a a doesn't have full rank. This implementation can be
applied in-place, i.e. &b == &res or &a == &res are allowed.
\#include "vigra/linear_solve.hxx" or
\#include "vigra/linear_algebra.hxx"
Namespaces: vigra and vigra::linalg
*/
template
bool linearSolve(const MultiArrayView<2, T, C1> &a, const MultiArrayView<2, T, C2> &b,
MultiArrayView<2, T, C3> & res)
{
unsigned int acols = columnCount(a);
unsigned int bcols = columnCount(b);
vigra_precondition(acols == rowCount(a),
"linearSolve(): square coefficient matrix required.");
vigra_precondition(acols == rowCount(b) && acols == rowCount(res) && bcols == columnCount(res),
"linearSolve(): matrix shape mismatch.");
Matrix q(acols, acols), r(a);
qrDecomposition(r, q, r);
for(unsigned int k=0; k::zero())
return false; // a didn't have full rank.
q.transpose();
reverseElimination(r, q * b, res);
return true;
}
//@}
} // namespace linalg
using linalg::inverse;
using linalg::linearSolve;
using linalg::qrDecomposition;
using linalg::reverseElimination;
} // namespace vigra
#endif // VIGRA_LINEAR_SOLVE_HXX