// Demeter Terrain Visualization Library by Clay Fowler // Copyright (C) 2002 Clay Fowler // $ID$ /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _RAY_DEMETER_H_ #define _RAY_DEMETER_H_ #include "Demeter/Vector.h" /// \brief The Demeter Terrain Engine. namespace Demeter { /// \brief Ray represents a geometric ray (a line that begins at a point and extends in some direction infinitely.) /// This class is used for ray tracing. It defines a starting point and a direction for a ray that can be tested for intersection /// with a Terrain's surface. class TERRAIN_API Ray { public: /// \brief Creates a new Ray that has undefined origin and direction. Ray() { } /// \brief Destroys the Ray. ~Ray() { } /// Defines the starting point of the Ray. Vector m_Origin; /// Defines the direction of the Ray. Vector m_Direction; }; } #endif