// Demeter Terrain Visualization Library by Clay Fowler // Copyright (C) 2002 Clay Fowler // $ID$ /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PLANE_DEMETER_H_ #define _PLANE_DEMETER_H_ #include "Demeter/Vector.h" /// \brief The Demeter Terrain Engine. namespace Demeter { /// \brief An extremely basic 3D plane class. /// This simple class is only used by Demeter for ray tracing and elevation finding calculations. /// It is certainly not meant to be a generally useful class for any other purpose, but it since /// it represents the classic plane equation (Ax + By + Cz + D = 0), you might find it useful... class TERRAIN_API Plane { public: /// \brief Creates a new plane that is coincident with the x-y plane. Plane() { } /// \brief Creates a new plane defined by the provided 3 points. /// \param p1 A 3D point (one of three specifying the orientation of the plane.) /// \param p2 A 3D point (one of three specifying the orientation of the plane.) /// \param p3 A 3D point (one of three specifying the orientation of the plane.) Plane(Vector & p1, Vector & p2, Vector & p3); /// \brief Destructor for Plane. ~Plane() { } /// \brief Specifies that this plane is oriented such that its surface includes all 3 points. /// \param p1 A 3D point (one of three specifying the orientation of the plane.) /// \param p2 A 3D point (one of three specifying the orientation of the plane.) /// \param p3 A 3D point (one of three specifying the orientation of the plane.) void DefineFromPoints(Vector & p1, Vector & p2, Vector & p3); /// A in the classic plane equation (Ax + By + Cz + D = 0) float a; /// B in the classic plane equation (Ax + By + Cz + D = 0) float b; /// C in the classic plane equation (Ax + By + Cz + D = 0) float c; /// D in the classic plane equation (Ax + By + Cz + D = 0) float d; }; } #endif