[Project] FileName=libanimorph.dev Name=libanimorph UnitCount=68 Type=2 Ver=1 ObjFiles= Includes= Libs= PrivateResource= ResourceIncludes= MakeIncludes= Compiler= CppCompiler=-D_WIN32=1_@@_ Linker= IsCpp=1 Icon= ExeOutput=src ObjectOutput= OverrideOutput=0 OverrideOutputName=libanimorph.a HostApplication= Folders= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000000000000000000 [Unit3] FileName=src\Color.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=src\Face.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit15] FileName=src\ObjExporter.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit16] FileName=src\Quaternion.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit17] FileName=src\Target.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit18] FileName=src\util.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit19] FileName=src\Vertex.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit20] FileName=src\VertexGroup.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit21] FileName=include\animorph\VertexVector.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [VersionInfo] Major=0 Minor=1 Release=1 Build=1 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion= FileDescription=Developed using the Dev-C++ IDE InternalName= LegalCopyright= LegalTrademarks= OriginalFilename= ProductName= ProductVersion= AutoIncBuildNr=0 [Unit22] FileName=include\animorph\BodySettings.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit23] FileName=include\animorph\Color.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit24] FileName=include\animorph\DirectoryList.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit25] FileName=include\animorph\Euler.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit26] FileName=include\animorph\Face.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit27] FileName=include\animorph\FaceVector.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit1] FileName=src\VertexVector.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=src\BodySettings.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=src\DirectoryList.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=src\Euler.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit7] FileName=src\FaceVector.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit8] FileName=src\FileReader.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit9] FileName=src\FileWriter.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit10] FileName=src\Hotspot.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit11] FileName=src\Material.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit12] FileName=src\MathUtil.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit13] FileName=src\Matrix.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit14] FileName=src\Mesh.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit28] FileName=include\animorph\FileReader.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit29] FileName=include\animorph\FileWriter.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit30] FileName=include\animorph\Hotspot.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit31] FileName=include\animorph\Material.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit32] FileName=include\animorph\MathUtil.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit33] FileName=include\animorph\Matrix.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit34] FileName=include\animorph\Mesh.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit35] FileName=include\animorph\ObjExporter.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit36] FileName=include\animorph\Quaternion.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit37] FileName=include\animorph\RIBExporter.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit38] FileName=include\animorph\Target.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit39] FileName=include\animorph\TextureVector.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit40] FileName=include\animorph\util.h CompileCpp=1 Folder=libanimorph 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BuildCmd= [Unit50] FileName=include\animorph\PoseRotation.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit47] FileName=include\animorph\PoseTarget.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit48] FileName=src\RIBExporter.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit51] FileName=include\animorph\PoseTranslation.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit52] FileName=src\PoseTranslation.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit53] FileName=src\FaceGroup.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit54] FileName=include\animorph\FaceGroup.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit55] FileName=include\animorph\SkinVertex.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit56] FileName=include\animorph\Skin.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit57] FileName=src\SkinVertex.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit58] FileName=src\Skin.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit59] FileName=src\EdgeStrip.cpp CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit60] FileName=include\animorph\EdgeStrip.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit61] FileName=include\animorph\RawMesh.h CompileCpp=1 Folder=libanimorph Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit62] FileName=src\RawMesh.cpp CompileCpp=1 Folder=libanimorph Compile=1 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