#ifndef COIN_GL_H #define COIN_GL_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include /**********************************************************************/ /* Some systems have very old gl.h files, and other systems include extension enums which we want to use if we run-time detect the extension function calls to be available, so we just define these values here if not defined already. */ /* Note: GL_CLAMP_TO_EDGE_EXT and GL_CLAMP_TO_EDGE_SGIS have the same enum values as GL_CLAMP_TO_EDGE. We only use the "real" enum name. */ #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif /* !GL_CLAMP_TO_EDGE */ /* Define for the REPLACE texture model (OpenGL 1.1). */ #ifndef GL_REPLACE #define GL_REPLACE 0x1E01 #endif /* !GL_REPLACE */ /* Note: all following enums also have an *_EXT version with the same enum value as the "real" enum. We only use the "real" enum name in Coin code. */ #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif /* !GL_MAX_3D_TEXTURE_SIZE */ #ifndef GL_PACK_IMAGE_HEIGHT #define GL_PACK_IMAGE_HEIGHT 0x806C #endif /* !GL_PACK_IMAGE_HEIGHT */ #ifndef GL_PACK_SKIP_IMAGES #define GL_PACK_SKIP_IMAGES 0x806B #endif /* !GL_PACK_SKIP_IMAGES */ #ifndef GL_PROXY_TEXTURE_2D #define GL_PROXY_TEXTURE_2D 0x8064 #endif /* !GL_PROXY_TEXTURE_2D */ #ifndef GL_PROXY_TEXTURE_3D #define GL_PROXY_TEXTURE_3D 0x8070 #endif /* !GL_PROXY_TEXTURE_3D */ #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif /* !GL_TEXTURE_3D */ #ifndef GL_TEXTURE_DEPTH #define GL_TEXTURE_DEPTH 0x8071 #endif /* !GL_TEXTURE_DEPTH */ #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif /* !GL_TEXTURE_WRAP_R */ #ifndef GL_UNPACK_IMAGE_HEIGHT #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif /* !GL_UNPACK_IMAGE_HEIGHT */ #ifndef GL_UNPACK_SKIP_IMAGES #define GL_UNPACK_SKIP_IMAGES 0x806D #endif /* !GL_UNPACK_SKIP_IMAGES */ #ifndef GL_COLOR_TABLE_WIDTH #define GL_COLOR_TABLE_WIDTH 0x80D9 #endif /* !GL_COLOR_TABLE_WIDTH */ /* OpenGL multitexture defines. For now we just define for maximum sixteen units */ #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif /* !GL_TEXTURE0 */ #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif /* !GL_TEXTURE1 */ #ifndef GL_TEXTURE2 #define GL_TEXTURE2 0x84C2 #endif /* !GL_TEXTURE2 */ #ifndef GL_TEXTURE3 #define GL_TEXTURE3 0x84C3 #endif /* !GL_TEXTURE3 */ #ifndef GL_TEXTURE4 #define GL_TEXTURE4 0x84C4 #endif /* !GL_TEXTURE4 */ #ifndef GL_TEXTURE5 #define GL_TEXTURE5 0x84C5 #endif /* !GL_TEXTURE5 */ #ifndef GL_TEXTURE6 #define GL_TEXTURE6 0x84C6 #endif /* !GL_TEXTURE6 */ #ifndef GL_TEXTURE7 #define GL_TEXTURE7 0x84C7 #endif /* !GL_TEXTURE7 */ #ifndef GL_TEXTURE8 #define GL_TEXTURE8 0x84C8 #endif /* !GL_TEXTURE8 */ #ifndef GL_TEXTURE9 #define GL_TEXTURE9 0x84C9 #endif /* !GL_TEXTURE9 */ #ifndef GL_TEXTURE10 #define GL_TEXTURE10 0x84CA #endif /* !GL_TEXTURE10 */ #ifndef GL_TEXTURE11 #define GL_TEXTURE11 0x84CB #endif /* !GL_TEXTURE11 */ #ifndef GL_TEXTURE12 #define GL_TEXTURE12 0x84CC #endif /* !GL_TEXTURE12 */ #ifndef GL_TEXTURE13 #define GL_TEXTURE13 0x84CD #endif /* !GL_TEXTURE13 */ #ifndef GL_TEXTURE14 #define GL_TEXTURE14 0x84CE #endif /* !GL_TEXTURE14 */ #ifndef GL_TEXTURE15 #define GL_TEXTURE15 0x84CF #endif /* !GL_TEXTURE15 */ #ifndef GL_MAX_TEXTURE_UNITS #define GL_MAX_TEXTURE_UNITS 0x84E2 #endif /* !GL_MAX_TEXTURE_UNITS */ #ifndef GL_ACTIVE_TEXTURE #define GL_ACTIVE_TEXTURE 0x84E0 #endif /* !GL_ACTIVE_TEXTURE */ #ifndef GL_CLIENT_ACTIVE_TEXTURE #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #endif /* !GL_CLIENT_ACTIVE_TEXTURE */ /* A define from the old EXT_polygon_offset from SGI. This define at least missing from Microsoft's OpenGL 1.1 SDK. */ #ifndef GL_POLYGON_OFFSET_EXT #define GL_POLYGON_OFFSET_EXT 0x8037 #endif /* !GL_POLYGON_OFFSET_EXT */ /* color table extension defines */ #ifndef GL_COLOR_TABLE #define GL_COLOR_TABLE 0x80D0 #endif /* !GL_COLOR_TABLE */ #ifndef GL_COLOR_INDEX1_EXT #define GL_COLOR_INDEX1_EXT 0x80E2 #endif /* !GL_COLOR_INDEX1_EXT */ #ifndef GL_COLOR_INDEX2_EXT #define GL_COLOR_INDEX2_EXT 0x80E3 #endif /* !GL_COLOR_INDEX2_EXT */ #ifndef GL_COLOR_INDEX4_EXT #define GL_COLOR_INDEX4_EXT 0x80E4 #endif /* !GL_COLOR_INDEX4_EXT */ #ifndef GL_COLOR_INDEX8_EXT #define GL_COLOR_INDEX8_EXT 0x80E5 #endif /* !GL_COLOR_INDEX8_EXT */ #ifndef GL_COLOR_INDEX12_EXT #define GL_COLOR_INDEX12_EXT 0x80E6 #endif /* !GL_COLOR_INDEX12_EXT */ #ifndef GL_COLOR_INDEX16_EXT #define GL_COLOR_INDEX16_EXT 0x80E7 #endif /* !GL_COLOR_INDEX16_EXT */ #ifndef GL_COLOR_TABLE_FORMAT_EXT #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #endif /* !GL_COLOR_TABLE_FORMAT_EXT */ #ifndef GL_COLOR_TABLE_RED_SIZE_EXT #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #endif /* !GL_COLOR_TABLE_RED_SIZE_EXT */ #ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #endif /* !GL_COLOR_TABLE_GREEN_SIZE_EXT */ #ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #endif /* !GL_COLOR_TABLE_BLUE_SIZE_EXT */ #ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #endif /* !GL_COLOR_TABLE_ALPHA_SIZE_EXT */ #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #endif /* !GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ #ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #endif /* !GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ #ifndef GL_TEXTURE_INDEX_SIZE_EXT #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif /* !GL_TEXTURE_INDEX_SIZE_EXT */ /* texture compression extension defines */ #ifndef GL_COMPRESSED_ALPHA_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #endif /* !GL_COMPRESSED_ALPHA_ARB */ #ifndef GL_COMPRESSED_LUMINANCE_ARB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #endif /* !GL_COMPRESSED_LUMINANCE_ARB */ #ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #endif /* !GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ #ifndef GL_COMPRESSED_INTENSITY_ARB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #endif /* !GL_COMPRESSED_INTENSITY_ARB */ #ifndef GL_COMPRESSED_RGB_ARB #define GL_COMPRESSED_RGB_ARB 0x84ED #endif /* !GL_COMPRESSED_RGB_ARB */ #ifndef GL_COMPRESSED_RGBA_ARB #define GL_COMPRESSED_RGBA_ARB 0x84EE #endif /* !GL_COMPRESSED_RGBA_ARB */ #ifndef GL_TEXTURE_COMPRESSION_HINT_ARB #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #endif /* !GL_TEXTURE_COMPRESSION_HINT_ARB */ #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #endif /* !GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ #ifndef GL_TEXTURE_COMPRESSED_ARB #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #endif /* !GL_TEXTURE_COMPRESSED_ARB */ #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #endif /* !GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif /* !GL_COMPRESSED_TEXTURE_FORMATS_ARB */ /* ARB_depth_texture */ #ifndef GL_DEPTH_COMPONENT16 #define GL_DEPTH_COMPONENT16 0x81A5 #endif /* GL_DEPTH_COMPONENT16 */ #ifndef GL_DEPTH_COMPONENT24 #define GL_DEPTH_COMPONENT24 0x81A6 #endif /* GL_DEPTH_COMPONENT24 */ #ifndef GL_DEPTH_COMPONENT32 #define GL_DEPTH_COMPONENT32 0x81A7 #endif /* GL_DEPTH_COMPONENT32 */ #ifndef GL_TEXTURE_DEPTH_SIZE #define GL_TEXTURE_DEPTH_SIZE 0x884A #endif /* GL_TEXTURE_DEPTH_SIZE */ #ifndef GL_DEPTH_TEXTURE_MODE #define GL_DEPTH_TEXTURE_MODE 0x884B #endif /* GL_DEPTH_TEXTURE_MODE */ /* ARB_shadow */ #ifndef GL_TEXTURE_COMPARE_MODE #define GL_TEXTURE_COMPARE_MODE 0x884C #endif /* GL_TEXTURE_COMPARE_MODE */ #ifndef GL_TEXTURE_COMPARE_FUNC #define GL_TEXTURE_COMPARE_FUNC 0x884D #endif /* GL_TEXTURE_COMPARE_FUNC */ #ifndef GL_COMPARE_R_TO_TEXTURE #define GL_COMPARE_R_TO_TEXTURE 0x884E #endif /* GL_COMPARE_R_TO_TEXTURE */ /* glBlendEquation defines */ #ifndef GL_MIN #define GL_MIN 0x8007 #endif /* GL_MIN */ #ifndef GL_MAX #define GL_MAX 0x8008 #endif /* GL_MAX */ #ifndef GL_FUNC_ADD #define GL_FUNC_ADD 0x8006 #endif /* GL_FUNC_ADD */ #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #endif /* GL_FUNC_SUBTRACT */ #ifndef GL_FUNC_REVERSE_SUBTRACT #define GL_FUNC_REVERSE_SUBTRACT 0x800B #endif /* GL_FUNC_REVERSE_SUBTRACT */ /* glVertexArray defines */ #ifndef GL_VERTEX_ARRAY #define GL_VERTEX_ARRAY 0x8074 #endif /* GL_VERTEX_ARRAY */ #ifndef GL_NORMAL_ARRAY #define GL_NORMAL_ARRAY 0x8075 #endif /* GL_NORMAL_ARRAY */ #ifndef GL_COLOR_ARRAY #define GL_COLOR_ARRAY 0x8076 #endif /* GL_COLOR_ARRAY */ #ifndef GL_INDEX_ARRAY #define GL_INDEX_ARRAY 0x8077 #endif /* GL_INDEX_ARRAY */ #ifndef GL_TEXTURE_COORD_ARRAY #define GL_TEXTURE_COORD_ARRAY 0x8078 #endif /* GL_TEXTURE_COORD_ARRAY */ #ifndef GL_V3F #define GL_V3F 0x2A21 #endif /* GL_V3F */ #ifndef GL_C4UB_V3F #define GL_C4UB_V3F 0x2A23 #endif /* GL_C4UB_V3F */ #ifndef GL_C3F_V3F #define GL_C3F_V3F 0x2A24 #endif /* GL_C3F_V3F */ #ifndef GL_N3F_V3F #define GL_N3F_V3F 0x2A25 #endif /* GL_N3F_V3F */ #ifndef GL_C4F_N3F_V3F #define GL_C4F_N3F_V3F 0x2A26 #endif /* GL_C4F_N3F_V3F */ #ifndef GL_T2F_V3F #define GL_T2F_V3F 0x2A27 #endif /* GL_T2F_V3F */ #ifndef GL_T2F_C4UB_V3F #define GL_T2F_C4UB_V3F 0x2A29 #endif /* GL_T2F_C4UB_V3F */ #ifndef GL_T2F_C3F_V3F #define GL_T2F_C3F_V3F 0x2A2A #endif /* GL_T2F_C3F_V3F */ #ifndef GL_T2F_N3F_V3F #define GL_T2F_N3F_V3F 0x2A2B #endif /* GL_T2F_N3F_V3F */ #ifndef GL_T2F_C4F_N3F_V3F #define GL_T2F_C4F_N3F_V3F 0x2A2C #endif /* GL_T2F_C4F_N3F_V3F */ /* glVertexArrayRangeNV defines */ #ifndef GL_VERTEX_ARRAY_RANGE_NV #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #endif /* GL_VERTEX_ARRAY_RANGE_NV */ #ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #endif /* GL_VERTEX_ARRAY_RANGE_LENGTH_NV */ #ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #endif /* GL_VERTEX_ARRAY_RANGE_VALID_NV */ #ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #endif /* GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV */ #ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif /* GL_VERTEX_ARRAY_RANGE_POINTER_NV */ /* some glVertexBufferObject defines */ #ifndef GL_ARRAY_BUFFER #define GL_ARRAY_BUFFER 0x8892 #endif /* GL_ARRAY_BUFFER */ #ifndef GL_ELEMENT_ARRAY_BUFFER #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #endif /* GL_ELEMENT_ARRAY_BUFFER */ #ifndef GL_READ_ONLY #define GL_READ_ONLY 0x88B8 #endif /* GL_READ_ONLY */ #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif /* GL_WRITE_ONLY */ #ifndef GL_READ_WRITE #define GL_READ_WRITE 0x88BA #endif /* GL_READ_WRITE */ #ifndef GL_BUFFER_ACCESS #define GL_BUFFER_ACCESS 0x88BB #endif /* GL_BUFFER_ACCESS */ #ifndef GL_BUFFER_MAPPED #define GL_BUFFER_MAPPED 0x88BC #endif /* GL_BUFFER_MAPPED */ #ifndef GL_BUFFER_MAP_POINTER #define GL_BUFFER_MAP_POINTER 0x88BD #endif /* GL_BUFFER_MAP_POINTER */ #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif /* GL_STREAM_DRAW */ #ifndef GL_STREAM_READ #define GL_STREAM_READ 0x88E1 #endif /* GL_STREAM_READ */ #ifndef GL_STREAM_COPY #define GL_STREAM_COPY 0x88E2 #endif /* GL_STREAM_COPY */ #ifndef GL_STATIC_DRAW #define GL_STATIC_DRAW 0x88E4 #endif /* GL_STATIC_DRAW */ #ifndef GL_STATIC_READ #define GL_STATIC_READ 0x88E5 #endif /* GL_STATIC_READ */ #ifndef GL_STATIC_COPY #define GL_STATIC_COPY 0x88E6 #endif /* GL_STATIC_COPY */ #ifndef GL_DYNAMIC_DRAW #define GL_DYNAMIC_DRAW 0x88E8 #endif /* GL_DYNAMIC_DRAW */ #ifndef GL_DYNAMIC_READ #define GL_DYNAMIC_READ 0x88E9 #endif /* GL_DYNAMIC_READ */ #ifndef GL_DYNAMIC_COPY #define GL_DYNAMIC_COPY 0x88EA #endif /* GL_DYNAMIC_COPY */ /* NViDIA GL_NV_register_combiners extension */ #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #endif /* GL_REGISTER_COMBINERS_NV */ #ifndef GL_COMBINER0_NV #define GL_COMBINER0_NV 0x8550 #endif /* GL_COMBINER0_NV */ #ifndef GL_COMBINER1_NV #define GL_COMBINER1_NV 0x8551 #endif /* GL_COMBINER1_NV */ #ifndef GL_COMBINER2_NV #define GL_COMBINER2_NV 0x8552 #endif /* GL_COMBINER2_NV */ #ifndef GL_COMBINER3_NV #define GL_COMBINER3_NV 0x8553 #endif /* GL_COMBINER3_NV */ #ifndef GL_COMBINER4_NV #define GL_COMBINER4_NV 0x8554 #endif /* GL_COMBINER4_NV */ #ifndef GL_COMBINER5_NV #define GL_COMBINER5_NV 0x8555 #endif /* GL_COMBINER5_NV */ #ifndef GL_COMBINER6_NV #define GL_COMBINER6_NV 0x8556 #endif /* GL_COMBINER6_NV */ #ifndef GL_COMBINER7_NV #define GL_COMBINER7_NV 0x8557 #endif /* GL_COMBINER7_NV */ #ifndef GL_VARIABLE_A_NV #define GL_VARIABLE_A_NV 0x8523 #endif /* GL_VARIABLE_A_NV */ #ifndef GL_VARIABLE_B_NV #define GL_VARIABLE_B_NV 0x8524 #endif /* GL_VARIABLE_B_NV */ #ifndef GL_VARIABLE_C_NV #define GL_VARIABLE_C_NV 0x8525 #endif /* GL_VARIABLE_C_NV */ #ifndef GL_VARIABLE_D_NV #define GL_VARIABLE_D_NV 0x8526 #endif /* GL_VARIABLE_D_NV */ #ifndef GL_VARIABLE_E_NV #define GL_VARIABLE_E_NV 0x8527 #endif /* GL_VARIABLE_E_NV */ #ifndef GL_VARIABLE_F_NV #define GL_VARIABLE_F_NV 0x8528 #endif /* GL_VARIABLE_F_NV */ #ifndef GL_VARIABLE_G_NV #define GL_VARIABLE_G_NV 0x8529 #endif /* GL_VARIABLE_G_NV */ #ifndef GL_CONSTANT_COLOR0_NV #define GL_CONSTANT_COLOR0_NV 0x852A #endif /* GL_CONSTANT_COLOR0_NV */ #ifndef GL_CONSTANT_COLOR1_NV #define GL_CONSTANT_COLOR1_NV 0x852B #endif /* GL_CONSTANT_COLOR1_NV */ #ifndef GL_PRIMARY_COLOR_NV #define GL_PRIMARY_COLOR_NV 0x852C #endif /* GL_PRIMARY_COLOR_NV */ #ifndef GL_SECONDARY_COLOR_NV #define GL_SECONDARY_COLOR_NV 0x852D #endif /* GL_SECONDARY_COLOR_NV */ #ifndef GL_SPARE0_NV #define GL_SPARE0_NV 0x852E #endif /* GL_SPARE0_NV */ #ifndef GL_SPARE1_NV #define GL_SPARE1_NV 0x852F #endif /* GL_SPARE1_NV */ #ifndef GL_UNSIGNED_IDENTITY_NV #define GL_UNSIGNED_IDENTITY_NV 0x8536 #endif /* GL_UNSIGNED_IDENTITY_NV */ #ifndef GL_UNSIGNED_INVERT_NV #define GL_UNSIGNED_INVERT_NV 0x8537 #endif /* GL_UNSIGNED_INVERT_NV */ #ifndef GL_EXPAND_NORMAL_NV #define GL_EXPAND_NORMAL_NV 0x8538 #endif /* GL_EXPAND_NORMAL_NV */ #ifndef GL_EXPAND_NEGATE_NV #define GL_EXPAND_NEGATE_NV 0x8539 #endif /* GL_EXPAND_NEGATE_NV */ #ifndef GL_HALF_BIAS_NORMAL_NV #define GL_HALF_BIAS_NORMAL_NV 0x853A #endif /* GL_HALF_BIAS_NORMAL_NV */ #ifndef GL_HALF_BIAS_NEGATE_NV #define GL_HALF_BIAS_NEGATE_NV 0x853B #endif /* GL_HALF_BIAS_NEGATE_NV */ #ifndef GL_SIGNED_IDENTITY_NV #define GL_SIGNED_IDENTITY_NV 0x853C #endif /* GL_SIGNED_IDENTITY_NV */ #ifndef GL_SIGNED_NEGATE_NV #define GL_SIGNED_NEGATE_NV 0x853D #endif /* GL_SIGNED_NEGATE_NV */ #ifndef GL_E_TIMES_F_NV #define GL_E_TIMES_F_NV 0x8531 #endif /* GL_E_TIMES_F_NV */ #ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #endif /* GL_SPARE0_PLUS_SECONDARY_COLOR_NV */ #ifndef GL_SCALE_BY_TWO_NV #define GL_SCALE_BY_TWO_NV 0x853E #endif /* GL_SCALE_BY_TWO_NV */ #ifndef GL_SCALE_BY_FOUR_NV #define GL_SCALE_BY_FOUR_NV 0x853F #endif /* GL_SCALE_BY_FOUR_NV */ #ifndef GL_SCALE_BY_ONE_HALF_NV #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #endif /* GL_SCALE_BY_ONE_HALF_NV */ #ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #endif /* GL_BIAS_BY_NEGATIVE_ONE_HALF_NV */ #ifndef GL_DISCARD_NV #define GL_DISCARD_NV 0x8530 #endif /* GL_DISCARD_NV */ #ifndef GL_COMBINER_INPUT_NV #define GL_COMBINER_INPUT_NV 0x8542 #endif /* GL_COMBINER_INPUT_NV */ #ifndef GL_COMBINER_MAPPING_NV #define GL_COMBINER_MAPPING_NV 0x8543 #endif /* GL_COMBINER_MAPPING_NV */ #ifndef GL_COMBINER_COMPONENT_USAGE_NV #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #endif /* GL_COMBINER_COMPONENT_USAGE_NV */ #ifndef GL_COMBINER_AB_DOT_PRODUCT_NV #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #endif /* GL_COMBINER_AB_DOT_PRODUCT_NV */ #ifndef GL_COMBINER_CD_DOT_PRODUCT_NV #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #endif /* GL_COMBINER_CD_DOT_PRODUCT_NV */ #ifndef GL_COMBINER_MUX_SUM_NV #define GL_COMBINER_MUX_SUM_NV 0x8547 #endif /* GL_COMBINER_MUX_SUM_NV */ #ifndef GL_COMBINER_SCALE_NV #define GL_COMBINER_SCALE_NV 0x8548 #endif /* GL_COMBINER_SCALE_NV */ #ifndef GL_COMBINER_BIAS_NV #define GL_COMBINER_BIAS_NV 0x8549 #endif /* GL_COMBINER_BIAS_NV */ #ifndef GL_COMBINER_AB_OUTPUT_NV #define GL_COMBINER_AB_OUTPUT_NV 0x854A #endif /* GL_COMBINER_AB_OUTPUT_NV */ #ifndef GL_COMBINER_CD_OUTPUT_NV #define GL_COMBINER_CD_OUTPUT_NV 0x854B #endif /* GL_COMBINER_CD_OUTPUT_NV */ #ifndef GL_COMBINER_SUM_OUTPUT_NV #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #endif /* GL_COMBINER_SUM_OUTPUT_NV */ #ifndef GL_MAX_GENERAL_COMBINERS_NV #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #endif /* GL_MAX_GENERAL_COMBINERS_NV */ #ifndef GL_NUM_GENERAL_COMBINERS_NV #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #endif /* GL_NUM_GENERAL_COMBINERS_NV */ #ifndef GL_COLOR_SUM_CLAMP_NV #define GL_COLOR_SUM_CLAMP_NV 0x854F #endif /* GL_COLOR_SUM_CLAMP_NV */ /* NViDIA GL_NV_texture_rectangle extension */ #ifndef GL_TEXTURE_RECTANGLE_NV #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #endif /* GL_TEXTURE_RECTANGLE_NV */ #ifndef GL_TEXTURE_BINDING_RECTANGLE_NV #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #endif /* GL_TEXTURE_BINDING_RECTANGLE_NV */ #ifndef GL_PROXY_TEXTURE_RECTANGLE_NV #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #endif /* GL_PROXY_TEXTURE_RECTANGLE_NV */ #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ /* GL_EXT_texture_rectangle */ #ifndef GL_TEXTURE_RECTANGLE_EXT #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #endif /* GL_TEXTURE_RECTANGLE_EXT */ #ifndef GL_TEXTURE_BINDING_RECTANGLE_EXT #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #endif /* GL_TEXTURE_BINDING_RECTANGLE_EXT */ #ifndef GL_PROXY_TEXTURE_RECTANGLE_EXT #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #endif /* GL_PROXY_TEXTURE_RECTANGLE_EXT */ #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #endif /* GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT */ /* NViDIA GL_NV_texture_shader extension */ #ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #endif /* GL_OFFSET_TEXTURE_RECTANGLE_NV */ #ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #endif /* GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV */ #ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #endif /* GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV */ #ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #endif /* GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV */ #ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #endif /* GL_UNSIGNED_INT_S8_S8_8_8_NV */ #ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #endif /* GL_UNSIGNED_INT_8_8_S8_S8_REV_NV */ #ifndef GL_DSDT_MAG_INTENSITY_NV #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #endif /* GL_DSDT_MAG_INTENSITY_NV */ #ifndef GL_SHADER_CONSISTENT_NV #define GL_SHADER_CONSISTENT_NV 0x86DD #endif /* GL_SHADER_CONSISTENT_NV */ #ifndef GL_TEXTURE_SHADER_NV #define GL_TEXTURE_SHADER_NV 0x86DE #endif /* GL_TEXTURE_SHADER_NV */ #ifndef GL_SHADER_OPERATION_NV #define GL_SHADER_OPERATION_NV 0x86DF #endif /* GL_SHADER_OPERATION_NV */ #ifndef GL_CULL_MODES_NV #define GL_CULL_MODES_NV 0x86E0 #endif /* GL_CULL_MODES_NV */ #ifndef GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #endif /* GL_OFFSET_TEXTURE_MATRIX_NV */ #ifndef GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #endif /* GL_OFFSET_TEXTURE_SCALE_NV */ #ifndef GL_OFFSET_TEXTURE_BIAS_NV #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #endif /* GL_OFFSET_TEXTURE_BIAS_NV */ #ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #endif /* GL_OFFSET_TEXTURE_2D_MATRIX_NV */ #ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #endif /* GL_OFFSET_TEXTURE_2D_SCALE_NV */ #ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #endif /* GL_OFFSET_TEXTURE_2D_BIAS_NV */ #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #endif /* GL_PREVIOUS_TEXTURE_INPUT_NV */ #ifndef GL_CONST_EYE_NV #define GL_CONST_EYE_NV 0x86E5 #endif /* GL_CONST_EYE_NV */ #ifndef GL_PASS_THROUGH_NV #define GL_PASS_THROUGH_NV 0x86E6 #endif /* GL_PASS_THROUGH_NV */ #ifndef GL_CULL_FRAGMENT_NV #define GL_CULL_FRAGMENT_NV 0x86E7 #endif /* GL_CULL_FRAGMENT_NV */ #ifndef GL_OFFSET_TEXTURE_2D_NV #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #endif /* GL_OFFSET_TEXTURE_2D_NV */ #ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #endif /* GL_DEPENDENT_AR_TEXTURE_2D_NV */ #ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #endif /* GL_DEPENDENT_GB_TEXTURE_2D_NV */ #ifndef GL_DOT_PRODUCT_NV #define GL_DOT_PRODUCT_NV 0x86EC #endif /* GL_DOT_PRODUCT_NV */ #ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #endif /* GL_DOT_PRODUCT_DEPTH_REPLACE_NV */ #ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #endif /* GL_DOT_PRODUCT_TEXTURE_2D_NV */ #ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #endif /* GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV */ #ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #endif /* GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV */ #ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #endif /* GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV */ #ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #endif /* GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV */ #ifndef GL_HILO_NV #define GL_HILO_NV 0x86F4 #endif /* GL_HILO_NV */ #ifndef GL_DSDT_NV #define GL_DSDT_NV 0x86F5 #endif /* GL_DSDT_NV */ #ifndef GL_DSDT_MAG_NV #define GL_DSDT_MAG_NV 0x86F6 #endif /* GL_DSDT_MAG_NV */ #ifndef GL_DSDT_MAG_VIB_NV #define GL_DSDT_MAG_VIB_NV 0x86F7 #endif /* GL_DSDT_MAG_VIB_NV */ #ifndef GL_HILO16_NV #define GL_HILO16_NV 0x86F8 #endif /* GL_HILO16_NV */ #ifndef GL_SIGNED_HILO_NV #define GL_SIGNED_HILO_NV 0x86F9 #endif /* GL_SIGNED_HILO_NV */ #ifndef GL_SIGNED_HILO16_NV #define GL_SIGNED_HILO16_NV 0x86FA #endif /* GL_SIGNED_HILO16_NV */ #ifndef GL_SIGNED_RGBA_NV #define GL_SIGNED_RGBA_NV 0x86FB #endif /* GL_SIGNED_RGBA_NV */ #ifndef GL_SIGNED_RGBA8_NV #define GL_SIGNED_RGBA8_NV 0x86FC #endif /* GL_SIGNED_RGBA8_NV */ #ifndef GL_SIGNED_RGB_NV #define GL_SIGNED_RGB_NV 0x86FE #endif /* GL_SIGNED_RGB_NV */ #ifndef GL_SIGNED_RGB8_NV #define GL_SIGNED_RGB8_NV 0x86FF #endif /* GL_SIGNED_RGB8_NV */ #ifndef GL_SIGNED_LUMINANCE_NV #define GL_SIGNED_LUMINANCE_NV 0x8701 #endif /* GL_SIGNED_LUMINANCE_NV */ #ifndef GL_SIGNED_LUMINANCE8_NV #define GL_SIGNED_LUMINANCE8_NV 0x8702 #endif /* GL_SIGNED_LUMINANCE8_NV */ #ifndef GL_SIGNED_LUMINANCE_ALPHA_NV #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #endif /* GL_SIGNED_LUMINANCE_ALPHA_NV */ #ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #endif /* GL_SIGNED_LUMINANCE8_ALPHA8_NV */ #ifndef GL_SIGNED_ALPHA_NV #define GL_SIGNED_ALPHA_NV 0x8705 #endif /* GL_SIGNED_ALPHA_NV */ #ifndef GL_SIGNED_ALPHA8_NV #define GL_SIGNED_ALPHA8_NV 0x8706 #endif /* GL_SIGNED_ALPHA8_NV */ #ifndef GL_SIGNED_INTENSITY_NV #define GL_SIGNED_INTENSITY_NV 0x8707 #endif /* GL_SIGNED_INTENSITY_NV */ #ifndef GL_SIGNED_INTENSITY8_NV #define GL_SIGNED_INTENSITY8_NV 0x8708 #endif /* GL_SIGNED_INTENSITY8_NV */ #ifndef GL_DSDT8_NV #define GL_DSDT8_NV 0x8709 #endif /* GL_DSDT8_NV */ #ifndef GL_DSDT8_MAG8_NV #define GL_DSDT8_MAG8_NV 0x870A #endif /* GL_DSDT8_MAG8_NV */ #ifndef GL_DSDT8_MAG8_INTENSITY8_NV #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #endif /* GL_DSDT8_MAG8_INTENSITY8_NV */ #ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #endif /* GL_SIGNED_RGB_UNSIGNED_ALPHA_NV */ #ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #endif /* GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV */ #ifndef GL_HI_SCALE_NV #define GL_HI_SCALE_NV 0x870E #endif /* GL_HI_SCALE_NV */ #ifndef GL_LO_SCALE_NV #define GL_LO_SCALE_NV 0x870F #endif /* GL_LO_SCALE_NV */ #ifndef GL_DS_SCALE_NV #define GL_DS_SCALE_NV 0x8710 #endif /* GL_DS_SCALE_NV */ #ifndef GL_DT_SCALE_NV #define GL_DT_SCALE_NV 0x8711 #endif /* GL_DT_SCALE_NV */ #ifndef GL_MAGNITUDE_SCALE_NV #define GL_MAGNITUDE_SCALE_NV 0x8712 #endif /* GL_MAGNITUDE_SCALE_NV */ #ifndef GL_VIBRANCE_SCALE_NV #define GL_VIBRANCE_SCALE_NV 0x8713 #endif /* GL_VIBRANCE_SCALE_NV */ #ifndef GL_HI_BIAS_NV #define GL_HI_BIAS_NV 0x8714 #endif /* GL_HI_BIAS_NV */ #ifndef GL_LO_BIAS_NV #define GL_LO_BIAS_NV 0x8715 #endif /* GL_LO_BIAS_NV */ #ifndef GL_DS_BIAS_NV #define GL_DS_BIAS_NV 0x8716 #endif /* GL_DS_BIAS_NV */ #ifndef GL_DT_BIAS_NV #define GL_DT_BIAS_NV 0x8717 #endif /* GL_DT_BIAS_NV */ #ifndef GL_MAGNITUDE_BIAS_NV #define GL_MAGNITUDE_BIAS_NV 0x8718 #endif /* GL_MAGNITUDE_BIAS_NV */ #ifndef GL_VIBRANCE_BIAS_NV #define GL_VIBRANCE_BIAS_NV 0x8719 #endif /* GL_VIBRANCE_BIAS_NV */ #ifndef GL_TEXTURE_BORDER_VALUES_NV #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #endif /* GL_TEXTURE_BORDER_VALUES_NV */ #ifndef GL_TEXTURE_HI_SIZE_NV #define GL_TEXTURE_HI_SIZE_NV 0x871B #endif /* GL_TEXTURE_HI_SIZE_NV */ #ifndef GL_TEXTURE_LO_SIZE_NV #define GL_TEXTURE_LO_SIZE_NV 0x871C #endif /* GL_TEXTURE_LO_SIZE_NV */ #ifndef GL_TEXTURE_DS_SIZE_NV #define GL_TEXTURE_DS_SIZE_NV 0x871D #endif /* GL_TEXTURE_DS_SIZE_NV */ #ifndef GL_TEXTURE_DT_SIZE_NV #define GL_TEXTURE_DT_SIZE_NV 0x871E #endif /* GL_TEXTURE_DT_SIZE_NV */ #ifndef GL_TEXTURE_MAG_SIZE_NV #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_TEXTURE_MAG_SIZE_NV */ /* GL cube map defines */ #ifndef GL_NORMAL_MAP #define GL_NORMAL_MAP 0x8511 #endif /*! GL_NORMAL_MAP */ #ifndef GL_REFLECTION_MAP #define GL_REFLECTION_MAP 0x8512 #endif /* !GL_REFLECTION_MAP */ #ifndef GL_TEXTURE_CUBE_MAP #define GL_TEXTURE_CUBE_MAP 0x8513 #endif /* !GL_TEXTURE_CUBE_MAP */ #ifndef GL_TEXTURE_BINDING_CUBE_MAP #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #endif /* !GL_TEXTURE_BINDING_CUBE_MAP */ #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_X */ #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #endif /*!GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #endif /*!GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #endif /*!GL_MAX_CUBE_MAP_TEXTURE_SIZE */ /* OpenGL texture combine (ARB_texture_env_combine) */ #ifndef GL_COMBINE #define GL_COMBINE 0x8570 #endif /* !GL_COMBINE */ #ifndef GL_COMBINE_RGB #define GL_COMBINE_RGB 0x8571 #endif /* !GL_COMBINE_RGB */ #ifndef GL_COMBINE_ALPHA #define GL_COMBINE_ALPHA 0x8572 #endif /* !GL_COMBINE_ALPHA */ #ifndef GL_RGB_SCALE #define GL_RGB_SCALE 0x8573 #endif /* !GL_RGB_SCALE */ #ifndef GL_ADD_SIGNED #define GL_ADD_SIGNED 0x8574 #endif /* !GL_ADD_SIGNED */ #ifndef GL_INTERPOLATE #define GL_INTERPOLATE 0x8575 #endif /* !GL_INTERPOLATE */ #ifndef GL_CONSTANT #define GL_CONSTANT 0x8576 #endif /* !GL_CONSTANT */ #ifndef GL_PRIMARY_COLOR #define GL_PRIMARY_COLOR 0x8577 #endif /* !GL_PRIMARY_COLOR */ #ifndef GL_PREVIOUS #define GL_PREVIOUS 0x8578 #endif /* !GL_PREVIOUS */ #ifndef GL_SOURCE0_RGB #define GL_SOURCE0_RGB 0x8580 #endif /* !GL_SOURCE0_RGB */ #ifndef GL_SOURCE1_RGB #define GL_SOURCE1_RGB 0x8581 #endif /* !GL_SOURCE1_RGB */ #ifndef GL_SOURCE2_RGB #define GL_SOURCE2_RGB 0x8582 #endif /* !GL_SOURCE2_RGB */ #ifndef GL_SOURCE0_ALPHA #define GL_SOURCE0_ALPHA 0x8588 #endif /* !GL_SOURCE0_ALPHA */ #ifndef GL_SOURCE1_ALPHA #define GL_SOURCE1_ALPHA 0x8589 #endif /* !GL_SOURCE1_ALPHA */ #ifndef GL_SOURCE2_ALPHA #define GL_SOURCE2_ALPHA 0x858A #endif /* !GL_SOURCE2_ALPHA */ #ifndef GL_OPERAND0_RGB #define GL_OPERAND0_RGB 0x8590 #endif /* !GL_OPERAND0_RGB */ #ifndef GL_OPERAND1_RGB #define GL_OPERAND1_RGB 0x8591 #endif /* !GL_OPERAND1_RGB */ #ifndef GL_OPERAND2_RGB #define GL_OPERAND2_RGB 0x8592 #endif /* !GL_OPERAND2_RGB */ #ifndef GL_OPERAND0_ALPHA #define GL_OPERAND0_ALPHA 0x8598 #endif /* !GL_OPERAND0_ALPHA */ #ifndef GL_OPERAND1_ALPHA #define GL_OPERAND1_ALPHA 0x8599 #endif /* !GL_OPERAND1_ALPHA */ #ifndef GL_OPERAND2_ALPHA #define GL_OPERAND2_ALPHA 0x859A #endif /* !GL_OPERAND2_ALPHA */ #ifndef GL_SUBTRACT #define GL_SUBTRACT 0x84E7 #endif /* !GL_SUBTRACT */ /* ARB_texture_env_dot3 */ #ifndef GL_DOT3_RGB #define GL_DOT3_RGB 0x86AE #endif /* !GL_DOT3_RGB */ #ifndef GL_DOT3_RGBA #define GL_DOT3_RGBA 0x86AF #endif /* !GL_DOT3_RGBA */ /* SGIS_generate_mipmap */ #ifndef GL_GENERATE_MIPMAP_SGIS #define GL_GENERATE_MIPMAP_SGIS 0x8191 #endif /* !GL_GENERATE_MIPMAP_SGIS */ #ifndef GL_GENERATE_MIPMAP_HINT_SGIS #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* !GL_GENERATE_MIPMAP_HINT_SGIS */ /* GL_ARB_fragment_program */ #ifndef GL_FRAGMENT_PROGRAM_ARB #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #endif /* GL_FRAGMENT_PROGRAM_ARB */ #ifndef GL_PROGRAM_FORMAT_ASCII_ARB #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #endif /* GL_PROGRAM_FORMAT_ASCII_ARB */ #ifndef GL_PROGRAM_LENGTH_ARB #define GL_PROGRAM_LENGTH_ARB 0x8627 #endif /* GL_PROGRAM_LENGTH_ARB */ #ifndef GL_PROGRAM_FORMAT_ARB #define GL_PROGRAM_FORMAT_ARB 0x8876 #endif /* GL_PROGRAM_FORMAT_ARB */ #ifndef GL_PROGRAM_BINDING_ARB #define GL_PROGRAM_BINDING_ARB 0x8677 #endif /* GL_PROGRAM_BINDING_ARB */ #ifndef GL_PROGRAM_INSTRUCTIONS_ARB #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #endif /* GL_PROGRAM_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #endif /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #endif /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #endif /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_TEMPORARIES_ARB #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #endif /* GL_PROGRAM_TEMPORARIES_ARB */ #ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #endif /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ #ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #endif /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #endif /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ #ifndef GL_PROGRAM_PARAMETERS_ARB #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #endif /* GL_PROGRAM_PARAMETERS_ARB */ #ifndef GL_MAX_PROGRAM_PARAMETERS_ARB #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #endif /* GL_MAX_PROGRAM_PARAMETERS_ARB */ #ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #endif /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #endif /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ #ifndef GL_PROGRAM_ATTRIBS_ARB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #endif /* GL_PROGRAM_ATTRIBS_ARB */ #ifndef GL_MAX_PROGRAM_ATTRIBS_ARB #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #endif /* GL_MAX_PROGRAM_ATTRIBS_ARB */ #ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #endif /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #endif /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ #ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #endif /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ #ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #endif /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ #ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #endif /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ #ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #endif /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #endif /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #endif /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ #ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #endif /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #endif /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #endif /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ #ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #endif /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #endif /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #endif /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #endif /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #endif /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #endif /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ #ifndef GL_PROGRAM_STRING_ARB #define GL_PROGRAM_STRING_ARB 0x8628 #endif /* GL_PROGRAM_STRING_ARB */ #ifndef GL_PROGRAM_ERROR_POSITION_ARB #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #endif /* GL_PROGRAM_ERROR_POSITION_ARB */ #ifndef GL_CURRENT_MATRIX_ARB #define GL_CURRENT_MATRIX_ARB 0x8641 #endif /* GL_CURRENT_MATRIX_ARB */ #ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #endif /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #endif /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ #ifndef GL_MAX_PROGRAM_MATRICES_ARB #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #endif /* GL_MAX_PROGRAM_MATRICES_ARB */ #ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #endif /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ #ifndef GL_MAX_TEXTURE_COORDS_ARB #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #endif /* GL_MAX_TEXTURE_COORDS_ARB */ #ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ #ifndef GL_PROGRAM_ERROR_STRING_ARB #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #endif /* GL_PROGRAM_ERROR_STRING_ARB */ #ifndef GL_MATRIX0_ARB #define GL_MATRIX0_ARB 0x88C0 #endif /* GL_MATRIX0_ARB */ #ifndef GL_MATRIX1_ARB #define GL_MATRIX1_ARB 0x88C1 #endif /* GL_MATRIX1_ARB */ #ifndef GL_MATRIX2_ARB #define GL_MATRIX2_ARB 0x88C2 #endif /* GL_MATRIX2_ARB */ #ifndef GL_MATRIX3_ARB #define GL_MATRIX3_ARB 0x88C3 #endif /* GL_MATRIX3_ARB */ #ifndef GL_MATRIX4_ARB #define GL_MATRIX4_ARB 0x88C4 #endif /* GL_MATRIX4_ARB */ #ifndef GL_MATRIX5_ARB #define GL_MATRIX5_ARB 0x88C5 #endif /* GL_MATRIX5_ARB */ #ifndef GL_MATRIX6_ARB #define GL_MATRIX6_ARB 0x88C6 #endif /* GL_MATRIX6_ARB */ #ifndef GL_MATRIX7_ARB #define GL_MATRIX7_ARB 0x88C7 #endif /* GL_MATRIX7_ARB */ #ifndef GL_MATRIX8_ARB #define GL_MATRIX8_ARB 0x88C8 #endif /* GL_MATRIX8_ARB */ #ifndef GL_MATRIX9_ARB #define GL_MATRIX9_ARB 0x88C9 #endif /* GL_MATRIX9_ARB */ #ifndef GL_MATRIX10_ARB #define GL_MATRIX10_ARB 0x88CA #endif /* GL_MATRIX10_ARB */ #ifndef GL_MATRIX11_ARB #define GL_MATRIX11_ARB 0x88CB #endif /* GL_MATRIX11_ARB */ #ifndef GL_MATRIX12_ARB #define GL_MATRIX12_ARB 0x88CC #endif /* GL_MATRIX12_ARB */ #ifndef GL_MATRIX13_ARB #define GL_MATRIX13_ARB 0x88CD #endif /* GL_MATRIX13_ARB */ #ifndef GL_MATRIX14_ARB #define GL_MATRIX14_ARB 0x88CE #endif /* GL_MATRIX14_ARB */ #ifndef GL_MATRIX15_ARB #define GL_MATRIX15_ARB 0x88CF #endif /* GL_MATRIX15_ARB */ #ifndef GL_MATRIX16_ARB #define GL_MATRIX16_ARB 0x88D0 #endif /* GL_MATRIX16_ARB */ #ifndef GL_MATRIX17_ARB #define GL_MATRIX17_ARB 0x88D1 #endif /* GL_MATRIX17_ARB */ #ifndef GL_MATRIX18_ARB #define GL_MATRIX18_ARB 0x88D2 #endif /* GL_MATRIX18_ARB */ #ifndef GL_MATRIX19_ARB #define GL_MATRIX19_ARB 0x88D3 #endif /* GL_MATRIX19_ARB */ #ifndef GL_MATRIX20_ARB #define GL_MATRIX20_ARB 0x88D4 #endif /* GL_MATRIX20_ARB */ #ifndef GL_MATRIX21_ARB #define GL_MATRIX21_ARB 0x88D5 #endif /* GL_MATRIX21_ARB */ #ifndef GL_MATRIX22_ARB #define GL_MATRIX22_ARB 0x88D6 #endif /* GL_MATRIX22_ARB */ #ifndef GL_MATRIX23_ARB #define GL_MATRIX23_ARB 0x88D7 #endif /* GL_MATRIX23_ARB */ #ifndef GL_MATRIX24_ARB #define GL_MATRIX24_ARB 0x88D8 #endif /* GL_MATRIX24_ARB */ #ifndef GL_MATRIX25_ARB #define GL_MATRIX25_ARB 0x88D9 #endif /* GL_MATRIX25_ARB */ #ifndef GL_MATRIX26_ARB #define GL_MATRIX26_ARB 0x88DA #endif /* GL_MATRIX26_ARB */ #ifndef GL_MATRIX27_ARB #define GL_MATRIX27_ARB 0x88DB #endif /* GL_MATRIX27_ARB */ #ifndef GL_MATRIX28_ARB #define GL_MATRIX28_ARB 0x88DC #endif /* GL_MATRIX28_ARB */ #ifndef GL_MATRIX29_ARB #define GL_MATRIX29_ARB 0x88DD #endif /* GL_MATRIX29_ARB */ #ifndef GL_MATRIX30_ARB #define GL_MATRIX30_ARB 0x88DE #endif /* GL_MATRIX30_ARB */ #ifndef GL_MATRIX31_ARB #define GL_MATRIX31_ARB 0x88DF #endif /* GL_MATRIX31_ARB */ /* GL_ARB_vertex_program */ #ifndef GL_VERTEX_PROGRAM_ARB #define GL_VERTEX_PROGRAM_ARB 0x8620 #endif /* GL_VERTEX_PROGRAM_ARB */ #ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #endif /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ #ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #endif /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ #ifndef GL_COLOR_SUM_ARB #define GL_COLOR_SUM_ARB 0x8458 #endif /* GL_COLOR_SUM_ARB */ #ifndef GL_PROGRAM_FORMAT_ASCII_ARB #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #endif /* GL_PROGRAM_FORMAT_ASCII_ARB */ #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #endif /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #endif /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #endif /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #endif /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #endif /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ #ifndef GL_CURRENT_VERTEX_ATTRIB_ARB #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #endif /* GL_CURRENT_VERTEX_ATTRIB_ARB */ #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #endif /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ #ifndef GL_PROGRAM_LENGTH_ARB #define GL_PROGRAM_LENGTH_ARB 0x8627 #endif /* GL_PROGRAM_LENGTH_ARB */ #ifndef GL_PROGRAM_FORMAT_ARB #define GL_PROGRAM_FORMAT_ARB 0x8876 #endif /* GL_PROGRAM_FORMAT_ARB */ #ifndef GL_PROGRAM_BINDING_ARB #define GL_PROGRAM_BINDING_ARB 0x8677 #endif /* GL_PROGRAM_BINDING_ARB */ #ifndef GL_PROGRAM_INSTRUCTIONS_ARB #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #endif /* GL_PROGRAM_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #endif /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #endif /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #endif /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ #ifndef GL_PROGRAM_TEMPORARIES_ARB #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #endif /* GL_PROGRAM_TEMPORARIES_ARB */ #ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #endif /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ #ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #endif /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #endif /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ #ifndef GL_PROGRAM_PARAMETERS_ARB #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #endif /* GL_PROGRAM_PARAMETERS_ARB */ #ifndef GL_MAX_PROGRAM_PARAMETERS_ARB #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #endif /* GL_MAX_PROGRAM_PARAMETERS_ARB */ #ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #endif /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #endif /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ #ifndef GL_PROGRAM_ATTRIBS_ARB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #endif /* GL_PROGRAM_ATTRIBS_ARB */ #ifndef GL_MAX_PROGRAM_ATTRIBS_ARB #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #endif /* GL_MAX_PROGRAM_ATTRIBS_ARB */ #ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #endif /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #endif /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ #ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #endif /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ #ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #endif /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ #ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #endif /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ #ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #endif /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ #ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #endif /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ #ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #endif /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ #ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #endif /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ #ifndef GL_PROGRAM_STRING_ARB #define GL_PROGRAM_STRING_ARB 0x8628 #endif /* GL_PROGRAM_STRING_ARB */ #ifndef GL_PROGRAM_ERROR_POSITION_ARB #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #endif /* GL_PROGRAM_ERROR_POSITION_ARB */ #ifndef GL_CURRENT_MATRIX_ARB #define GL_CURRENT_MATRIX_ARB 0x8641 #endif /* GL_CURRENT_MATRIX_ARB */ #ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #endif /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #endif /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ #ifndef GL_MAX_VERTEX_ATTRIBS_ARB #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #endif /* GL_MAX_VERTEX_ATTRIBS_ARB */ #ifndef GL_MAX_PROGRAM_MATRICES_ARB #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #endif /* GL_MAX_PROGRAM_MATRICES_ARB */ #ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #endif /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ /* misc shaders */ #ifndef GL_VERTEX_SHADER_ARB #define GL_VERTEX_SHADER_ARB 0x8B31 #endif /* GL_VERTEX_SHADER_ARB */ #ifndef GL_FRAGMENT_SHADER_ARB #define GL_FRAGMENT_SHADER_ARB 0x8B30 #endif /* GL_FRAGMENT_SHADER_ARB */ #ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #endif /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ /* GL_ARB_shader_objects */ #ifndef GL_INT_VEC2_ARB #define GL_INT_VEC2_ARB 0x8B53 #endif /* GL_INT_VEC2_ARB */ #ifndef GL_INT_VEC3_ARB #define GL_INT_VEC3_ARB 0x8B54 #endif /* GL_INT_VEC3_ARB */ #ifndef GL_INT_VEC4_ARB #define GL_INT_VEC4_ARB 0x8B55 #endif /* GL_INT_VEC4_ARB */ #ifndef GL_FLOAT_VEC2_ARB #define GL_FLOAT_VEC2_ARB 0x8B50 #endif /* GL_FLOAT_VEC2_ARB */ #ifndef GL_FLOAT_VEC3_ARB #define GL_FLOAT_VEC3_ARB 0x8B51 #endif /* GL_FLOAT_VEC3_ARB */ #ifndef GL_FLOAT_VEC4_ARB #define GL_FLOAT_VEC4_ARB 0x8B52 #endif /* GL_FLOAT_VEC4_ARB */ #ifndef GL_FLOAT_MAT2_ARB #define GL_FLOAT_MAT2_ARB 0x8B5A #endif /* GL_FLOAT_MAT2_ARB */ #ifndef GL_FLOAT_MAT3_ARB #define GL_FLOAT_MAT3_ARB 0x8B5B #endif /* GL_FLOAT_MAT3_ARB */ #ifndef GL_FLOAT_MAT4_ARB #define GL_FLOAT_MAT4_ARB 0x8B5C #endif /* GL_FLOAT_MAT4_ARB */ #ifndef GL_SAMPLER_1D_ARB #define GL_SAMPLER_1D_ARB 0x8B5D #endif /* GL_SAMPLER_1D_ARB */ #ifndef GL_SAMPLER_2D_ARB #define GL_SAMPLER_2D_ARB 0x8B5E #endif /* GL_SAMPLER_2D_ARB */ #ifndef GL_SAMPLER_3D_ARB #define GL_SAMPLER_3D_ARB 0x8B5F #endif /* GL_SAMPLER_3D_ARB */ #ifndef GL_SAMPLER_CUBE_ARB #define GL_SAMPLER_CUBE_ARB 0x8B60 #endif /* GL_SAMPLER_CUBE_ARB */ #ifndef GL_SAMPLER_1D_SHADOW_ARB #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #endif /* GL_SAMPLER_1D_SHADOW_ARB */ #ifndef GL_SAMPLER_2D_SHADOW_ARB #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #endif /* GL_SAMPLER_2D_SHADOW_ARB */ #ifndef GL_SAMPLER_2D_RECT_ARB #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #endif /* GL_SAMPLER_2D_RECT_ARB */ #ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #endif /* GL_SAMPLER_2D_RECT_SHADOW_ARB */ #ifndef GL_OBJECT_COMPILE_STATUS_ARB #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #endif /* GL_OBJECT_COMPILE_STATUS_ARB */ #ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #endif /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ #ifndef GL_OBJECT_LINK_STATUS_ARB #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #endif /* GL_OBJECT_LINK_STATUS_ARB */ /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ /* GL_ARB_occlusion_query */ #ifndef GL_SAMPLES_PASSED #define GL_SAMPLES_PASSED 0x8914 #endif /* GL_SAMPLES_PASSED */ #ifndef GL_QUERY_COUNTER_BITS #define GL_QUERY_COUNTER_BITS 0x8864 #endif /* GL_QUERY_COUNTER_BITS */ #ifndef GL_CURRENT_QUERY #define GL_CURRENT_QUERY 0x8865 #endif /* GL_CURRENT_QUERY */ #ifndef GL_QUERY_RESULT #define GL_QUERY_RESULT 0x8866 #endif /* GL_QUERY_RESULT */ #ifndef GL_QUERY_RESULT_AVAILABLE #define GL_QUERY_RESULT_AVAILABLE 0x8867 #endif /* GL_QUERY_RESULT_AVAILABLE */ /* glClientPush/PopAttrib() defines */ #ifndef GL_CLIENT_PIXEL_STORE_BIT #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #endif /* GL_CLIENT_PIXEL_STORE_BIT */ #ifndef GL_CLIENT_VERTEX_ARRAY_BIT #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #endif /* GL_CLIENT_VERTEX_ARRAY_BIT */ #ifndef GL_CLIENT_ALL_ATTRIB_BITS #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #endif /* GL_CLIENT_ALL_ATTRIB_BITS */ #ifndef GL_ALL_CLIENT_ATTRIB_BITS #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #endif /* GL_ALL_CLIENT_ATTRIB_BITS */ /* FBO defines */ #ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ #ifndef GL_MAX_RENDERBUFFER_SIZE_EXT #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #endif /* GL_MAX_RENDERBUFFER_SIZE_EXT */ #ifndef GL_FRAMEBUFFER_BINDING_EXT #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #endif /* GL_FRAMEBUFFER_BINDING_EXT */ #ifndef GL_RENDERBUFFER_BINDING_EXT #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #endif /* GL_RENDERBUFFER_BINDING_EXT */ #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #endif /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #endif /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ #ifndef GL_FRAMEBUFFER_COMPLETE_EXT #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #endif /* GL_FRAMEBUFFER_COMPLETE_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #endif /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #endif /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 #endif /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #endif /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #endif /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #endif /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ #ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #endif /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ #ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #endif /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ #ifndef GL_MAX_COLOR_ATTACHMENTS_EXT #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #endif /* GL_MAX_COLOR_ATTACHMENTS_EXT */ #ifndef GL_COLOR_ATTACHMENT0_EXT #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #endif /* GL_COLOR_ATTACHMENT0_EXT */ #ifndef GL_COLOR_ATTACHMENT1_EXT #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #endif /* GL_COLOR_ATTACHMENT1_EXT */ #ifndef GL_COLOR_ATTACHMENT2_EXT #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #endif /* GL_COLOR_ATTACHMENT2_EXT */ #ifndef GL_COLOR_ATTACHMENT3_EXT #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #endif /* GL_COLOR_ATTACHMENT3_EXT */ #ifndef GL_COLOR_ATTACHMENT4_EXT #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #endif /* GL_COLOR_ATTACHMENT4_EXT */ #ifndef GL_COLOR_ATTACHMENT5_EXT #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #endif /* GL_COLOR_ATTACHMENT5_EXT */ #ifndef GL_COLOR_ATTACHMENT6_EXT #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #endif /* GL_COLOR_ATTACHMENT6_EXT */ #ifndef GL_COLOR_ATTACHMENT7_EXT #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #endif /* GL_COLOR_ATTACHMENT7_EXT */ #ifndef GL_COLOR_ATTACHMENT8_EXT #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #endif /* GL_COLOR_ATTACHMENT8_EXT */ #ifndef GL_COLOR_ATTACHMENT9_EXT #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #endif /* GL_COLOR_ATTACHMENT9_EXT */ #ifndef GL_COLOR_ATTACHMENT10_EXT #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #endif /* GL_COLOR_ATTACHMENT10_EXT */ #ifndef GL_COLOR_ATTACHMENT11_EXT #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #endif /* GL_COLOR_ATTACHMENT11_EXT */ #ifndef GL_COLOR_ATTACHMENT12_EXT #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #endif /* GL_COLOR_ATTACHMENT12_EXT */ #ifndef GL_COLOR_ATTACHMENT13_EXT #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #endif /* GL_COLOR_ATTACHMENT13_EXT */ #ifndef GL_COLOR_ATTACHMENT14_EXT #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #endif /* GL_COLOR_ATTACHMENT14_EXT */ #ifndef GL_COLOR_ATTACHMENT15_EXT #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #endif /* GL_COLOR_ATTACHMENT15_EXT */ #ifndef GL_DEPTH_ATTACHMENT_EXT #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #endif /* GL_DEPTH_ATTACHMENT_EXT */ #ifndef GL_STENCIL_ATTACHMENT_EXT #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #endif /* GL_STENCIL_ATTACHMENT_EXT */ #ifndef GL_FRAMEBUFFER_EXT #define GL_FRAMEBUFFER_EXT 0x8D40 #endif /* GL_FRAMEBUFFER_EXT */ #ifndef GL_RENDERBUFFER_EXT #define GL_RENDERBUFFER_EXT 0x8D41 #endif /* GL_RENDERBUFFER_EXT */ #ifndef GL_RENDERBUFFER_WIDTH_EXT #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #endif /* GL_RENDERBUFFER_WIDTH_EXT */ #ifndef GL_RENDERBUFFER_HEIGHT_EXT #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #endif /* GL_RENDERBUFFER_HEIGHT_EXT */ #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #endif /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ #ifndef GL_STENCIL_INDEX1_EXT #define GL_STENCIL_INDEX1_EXT 0x8D46 #endif /* GL_STENCIL_INDEX1_EXT */ #ifndef GL_STENCIL_INDEX4_EXT #define GL_STENCIL_INDEX4_EXT 0x8D47 #endif /* GL_STENCIL_INDEX4_EXT */ #ifndef GL_STENCIL_INDEX8_EXT #define GL_STENCIL_INDEX8_EXT 0x8D48 #endif /* GL_STENCIL_INDEX8_EXT */ #ifndef GL_STENCIL_INDEX16_EXT #define GL_STENCIL_INDEX16_EXT 0x8D49 #endif /* GL_STENCIL_INDEX16_EXT */ #ifndef GL_RENDERBUFFER_RED_SIZE_EXT #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #endif /* GL_RENDERBUFFER_RED_SIZE_EXT */ #ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #endif /* GL_RENDERBUFFER_GREEN_SIZE_EXT */ #ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #endif /* GL_RENDERBUFFER_BLUE_SIZE_EXT */ #ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #endif /* GL_RENDERBUFFER_ALPHA_SIZE_EXT */ #ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #endif /* GL_RENDERBUFFER_DEPTH_SIZE_EXT */ #ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #endif /* GL_RENDERBUFFER_STENCIL_SIZE_EXT */ /*** GL enums, end ****************************************************/ /**********************************************************************/ /* GLX enums that might not be available on all systems. */ /* These were new for GLX 1.3 */ #ifndef GLX_PBUFFER_WIDTH #define GLX_PBUFFER_WIDTH 0x8041 #endif /* GLX_PBUFFER_WIDTH */ #ifndef GLX_PBUFFER_HEIGHT #define GLX_PBUFFER_HEIGHT 0x8040 #endif /* GLX_PBUFFER_HEIGHT */ #ifndef GLX_DRAWABLE_TYPE #define GLX_DRAWABLE_TYPE 0x8010 #endif /* GLX_DRAWABLE_TYPE */ #ifndef GLX_RENDER_TYPE #define GLX_RENDER_TYPE 0x8011 #endif /* GLX_RENDER_TYPE */ #ifndef GLX_RGBA_TYPE #define GLX_RGBA_TYPE 0x8014 #endif /* GLX_RGBA_TYPE */ #ifndef GLX_RGBA_BIT #define GLX_RGBA_BIT 0x00000001 #endif /* GLX_RGBA_BIT */ #ifndef GLX_PBUFFER_BIT #define GLX_PBUFFER_BIT 0x00000004 #endif /* GLX_PBUFFER_BIT */ /* These are also from GLX 1.3, and they have the same values in the GLX_SGIX_pbuffer extension (with name suffix _SGIX): */ #ifndef GLX_MAX_PBUFFER_WIDTH #define GLX_MAX_PBUFFER_WIDTH 0x8016 #endif /* GLX_MAX_PBUFFER_WIDTH */ #ifndef GLX_MAX_PBUFFER_HEIGHT #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #endif /* GLX_MAX_PBUFFER_HEIGHT */ #ifndef GLX_MAX_PBUFFER_PIXELS #define GLX_MAX_PBUFFER_PIXELS 0x8018 #endif /* GLX_MAX_PBUFFER_PIXELS */ /*** GLX enums, end ***************************************************/ /**********************************************************************/ /* GLU enums we use are duplicated, because we should be able to compile without GLU and then pick it up and use it at run-time on some systems. */ /* gluGetString */ #ifndef GLU_VERSION #define GLU_VERSION 100800 #endif /* ! GLU_VERSION */ #ifndef GLU_EXTENSIONS #define GLU_EXTENSIONS 100801 #endif /* ! GLU_EXTENSIONS */ /* NurbsDisplay */ #ifndef GLU_OUTLINE_POLYGON #define GLU_OUTLINE_POLYGON 100240 #endif /* ! GLU_OUTLINE_POLYGON */ #ifndef GLU_OUTLINE_PATCH #define GLU_OUTLINE_PATCH 100241 #endif /* ! GLU_OUTLINE_PATCH */ /* NurbsCallback */ #ifndef GLU_NURBS_ERROR #define GLU_NURBS_ERROR 100103 #endif /* ! GLU_NURBS_ERROR */ #ifndef GLU_ERROR #define GLU_ERROR 100103 #endif /* ! GLU_ERROR */ #ifndef GLU_NURBS_BEGIN #define GLU_NURBS_BEGIN 100164 #endif /* ! GLU_NURBS_BEGIN */ #ifndef GLU_NURBS_VERTEX #define GLU_NURBS_VERTEX 100165 #endif /* ! GLU_NURBS_VERTEX */ #ifndef GLU_NURBS_NORMAL #define GLU_NURBS_NORMAL 100166 #endif /* ! GLU_NURBS_NORMAL */ #ifndef GLU_NURBS_COLOR #define GLU_NURBS_COLOR 100167 #endif /* ! GLU_NURBS_COLOR */ #ifndef GLU_NURBS_TEXTURE_COORD #define GLU_NURBS_TEXTURE_COORD 100168 #endif /* ! GLU_NURBS_TEXTURE_COORD */ #ifndef GLU_NURBS_END #define GLU_NURBS_END 100169 #endif /* ! GLU_NURBS_END */ #ifndef GLU_NURBS_BEGIN_DATA #define GLU_NURBS_BEGIN_DATA 100170 #endif /* ! GLU_NURBS_BEGIN_DATA */ #ifndef GLU_NURBS_VERTEX_DATA #define GLU_NURBS_VERTEX_DATA 100171 #endif /* ! GLU_NURBS_VERTEX_DATA */ #ifndef GLU_NURBS_NORMAL_DATA #define GLU_NURBS_NORMAL_DATA 100172 #endif /* ! GLU_NURBS_NORMAL_DATA */ #ifndef GLU_NURBS_COLOR_DATA #define GLU_NURBS_COLOR_DATA 100173 #endif /* ! GLU_NURBS_COLOR_DATA */ #ifndef GLU_NURBS_TEXTURE_COORD_DATA #define GLU_NURBS_TEXTURE_COORD_DATA 100174 #endif /* ! GLU_NURBS_TEXTURE_COORD_DATA */ #ifndef GLU_NURBS_END_DATA #define GLU_NURBS_END_DATA 100175 #endif /* ! GLU_NURBS_END_DATA */ /* NurbsProperty */ #ifndef GLU_AUTO_LOAD_MATRIX #define GLU_AUTO_LOAD_MATRIX 100200 #endif /* ! GLU_AUTO_LOAD_MATRIX */ #ifndef GLU_CULLING #define GLU_CULLING 100201 #endif /* ! GLU_CULLING */ #ifndef GLU_SAMPLING_TOLERANCE #define GLU_SAMPLING_TOLERANCE 100203 #endif /* ! GLU_SAMPLING_TOLERANCE */ #ifndef GLU_DISPLAY_MODE #define GLU_DISPLAY_MODE 100204 #endif /* ! GLU_DISPLAY_MODE */ #ifndef GLU_PARAMETRIC_TOLERANCE #define GLU_PARAMETRIC_TOLERANCE 100202 #endif /* ! GLU_PARAMETRIC_TOLERANCE */ #ifndef GLU_SAMPLING_METHOD #define GLU_SAMPLING_METHOD 100205 #endif /* ! GLU_SAMPLING_METHOD */ #ifndef GLU_U_STEP #define GLU_U_STEP 100206 #endif /* ! GLU_U_STEP */ #ifndef GLU_V_STEP #define GLU_V_STEP 100207 #endif /* ! GLU_V_STEP */ #ifndef GLU_NURBS_MODE #define GLU_NURBS_MODE 100160 #endif /* ! GLU_NURBS_MODE */ #ifndef GLU_NURBS_TESSELLATOR #define GLU_NURBS_TESSELLATOR 100161 #endif /* ! GLU_NURBS_TESSELLATOR */ #ifndef GLU_NURBS_RENDERER #define GLU_NURBS_RENDERER 100162 #endif /* ! GLU_NURBS_RENDERER */ /* NurbsSampling */ #ifndef GLU_OBJECT_PARAMETRIC_ERROR #define GLU_OBJECT_PARAMETRIC_ERROR 100208 #endif /* ! GLU_OBJECT_PARAMETRIC_ERROR */ #ifndef GLU_OBJECT_PATH_LENGTH #define GLU_OBJECT_PATH_LENGTH 100209 #endif /* ! GLU_OBJECT_PATH_LENGTH */ #ifndef GLU_PATH_LENGTH #define GLU_PATH_LENGTH 100215 #endif /* ! GLU_PATH_LENGTH */ #ifndef GLU_PARAMETRIC_ERROR #define GLU_PARAMETRIC_ERROR 100216 #endif /* ! GLU_PARAMETRIC_ERROR */ #ifndef GLU_DOMAIN_DISTANCE #define GLU_DOMAIN_DISTANCE 100217 #endif /* ! GLU_DOMAIN_DISTANCE */ /* NurbsTrim */ #ifndef GLU_MAP1_TRIM_2 #define GLU_MAP1_TRIM_2 100210 #endif /* ! GLU_MAP1_TRIM_2 */ #ifndef GLU_MAP1_TRIM_3 #define GLU_MAP1_TRIM_3 100211 #endif /* ! GLU_MAP1_TRIM_3 */ /* QuadricDrawStyle */ #ifndef GLU_POINT #define GLU_POINT 100010 #endif /* ! GLU_POINT */ #ifndef GLU_LINE #define GLU_LINE 100011 #endif /* ! GLU_LINE */ #ifndef GLU_FILL #define GLU_FILL 100012 #endif /* ! GLU_FILL */ #ifndef GLU_SILHOUETTE #define GLU_SILHOUETTE 10001 #endif /* ! GLU_SILHOUETTE */ /* Tesselator */ #ifndef GLU_TESS_BEGIN #define GLU_TESS_BEGIN 100100 #endif /* ! GLU_TESS_BEGIN */ #ifndef GLU_TESS_VERTEX #define GLU_TESS_VERTEX 100101 #endif /* ! GLU_TESS_VERTEX */ #ifndef GLU_TESS_END #define GLU_TESS_END 100102 #endif /* ! GLU_TESS_END */ #ifndef GLU_TESS_ERROR #define GLU_TESS_ERROR 100103 #endif /* ! GLU_TESS_ERROR */ #ifndef GLU_TESS_COMBINE #define GLU_TESS_COMBINE 100105 #endif /* ! GLU_TESS_COMBINE */ #ifndef GLU_TESS_BEGIN_DATA #define GLU_TESS_BEGIN_DATA 100106 #endif /* ! GLU_TESS_BEGIN_DATA */ #ifndef GLU_TESS_VERTEX_DATA #define GLU_TESS_VERTEX_DATA 100107 #endif /* ! GLU_TESS_VERTEX_DATA */ #ifndef GLU_TESS_END_DATA #define GLU_TESS_END_DATA 100108 #endif /* ! GLU_TESS_END_DATA */ #ifndef GLU_TESS_ERROR_DATA #define GLU_TESS_ERROR_DATA 100109 #endif /* ! GLU_TESS_ERROR_DATA */ #ifndef GLU_TESS_MISSING_BEGIN_POLYGON #define GLU_TESS_MISSING_BEGIN_POLYGON 100151 #endif /* ! GLU_TESS_MISSING_BEGIN_POLYGON */ #ifndef GLU_TESS_MISSING_BEGIN_CONTOUR #define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 #endif /* ! GLU_TESS_MISSING_BEGIN_CONTOUR */ #ifndef GLU_TESS_MISSING_END_POLYGON #define GLU_TESS_MISSING_END_POLYGON 100153 #endif /* ! GLU_TESS_MISSING_END_POLYGON */ #ifndef GLU_TESS_MISSING_END_CONTOUR #define GLU_TESS_MISSING_END_CONTOUR 100154 #endif /* ! GLU_TESS_MISSING_END_CONTOUR */ #ifndef GLU_TESS_NEED_COMBINE_CALLBACK #define GLU_TESS_NEED_COMBINE_CALLBACK 100156 #endif /* ! GLU_TESS_NEED_COMBINE_CALLBACK */ /*** GLU enums, end ***************************************************/ /**********************************************************************/ /* WGL enums that might not be available on the system. */ #ifndef WGL_COLOR_BITS_ARB #define WGL_COLOR_BITS_ARB 0x2014 #endif /* WGL_COLOR_BITS_ARB */ #ifndef WGL_ALPHA_BITS_ARB #define WGL_ALPHA_BITS_ARB 0x201B #endif /* WGL_ALPHA_BITS_ARB */ #ifndef WGL_DEPTH_BITS_ARB #define WGL_DEPTH_BITS_ARB 0x2022 #endif /* WGL_DEPTH_BITS_ARB */ #ifndef WGL_STENCIL_BITS_ARB #define WGL_STENCIL_BITS_ARB 0x2023 #endif /* WGL_STENCIL_BITS_ARB */ #ifndef WGL_DRAW_TO_PBUFFER_ARB #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #endif /* WGL_DRAW_TO_PBUFFER_ARB */ #ifndef WGL_PBUFFER_WIDTH_ARB #define WGL_PBUFFER_WIDTH_ARB 0x2034 #endif /* WGL_PBUFFER_WIDTH_ARB */ #ifndef WGL_PBUFFER_HEIGHT_ARB #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #endif /* WGL_PBUFFER_HEIGHT_ARB */ /* WGL_ARB_render_texture */ #ifndef WGL_BIND_TO_TEXTURE_RGB_ARB #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #endif /* WGL_BIND_TO_TEXTURE_RGB_ARB */ #ifndef WGL_BIND_TO_TEXTURE_RGBA_ARB #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #endif /* WGL_BIND_TO_TEXTURE_RGBA_ARB */ #ifndef WGL_TEXTURE_FORMAT_ARB #define WGL_TEXTURE_FORMAT_ARB 0x2072 #endif /* WGL_TEXTURE_FORMAT_ARB */ #ifndef WGL_TEXTURE_TARGET_ARB #define WGL_TEXTURE_TARGET_ARB 0x2073 #endif /* WGL_TEXTURE_TARGET_ARB */ #ifndef WGL_MIPMAP_TEXTURE_ARB #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #endif /* WGL_MIPMAP_TEXTURE_ARB */ #ifndef WGL_TEXTURE_RGB_ARB #define WGL_TEXTURE_RGB_ARB 0x2075 #endif /* WGL_TEXTURE_RGB_ARB */ #ifndef WGL_TEXTURE_RGBA_ARB #define WGL_TEXTURE_RGBA_ARB 0x2076 #endif /* WGL_TEXTURE_RGBA_ARB */ #ifndef WGL_NO_TEXTURE_ARB #define WGL_NO_TEXTURE_ARB 0x2077 #endif /* WGL_NO_TEXTURE_ARB */ #ifndef WGL_TEXTURE_CUBE_MAP_ARB #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #endif /* WGL_TEXTURE_CUBE_MAP_ARB */ #ifndef WGL_TEXTURE_1D_ARB #define WGL_TEXTURE_1D_ARB 0x2079 #endif /* WGL_TEXTURE_1D_ARB */ #ifndef WGL_TEXTURE_2D_ARB #define WGL_TEXTURE_2D_ARB 0x207A #endif /* WGL_TEXTURE_2D_ARB */ #ifndef WGL_MIPMAP_LEVEL_ARB #define WGL_MIPMAP_LEVEL_ARB 0x207B #endif /* WGL_MIPMAP_LEVEL_ARB */ #ifndef WGL_FRONT_LEFT_ARB #define WGL_FRONT_LEFT_ARB 0x2083 #endif /* WGL_FRONT_LEFT_ARB */ #ifndef WGL_FRONT_RIGHT_ARB #define WGL_FRONT_RIGHT_ARB 0x2084 #endif /* WGL_FRONT_RIGHT_ARB */ #ifndef WGL_BACK_LEFT_ARB #define WGL_BACK_LEFT_ARB 0x2085 #endif /* WGL_BACK_LEFT_ARB */ #ifndef WGL_BACK_RIGHT_ARB #define WGL_BACK_RIGHT_ARB 0x2086 #endif /* WGL_BACK_RIGHT_ARB */ #ifndef WGL_MAX_PBUFFER_PIXELS_ARB #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #endif /* WGL_MAX_PBUFFER_PIXELS_ARB */ #ifndef WGL_MAX_PBUFFER_WIDTH_ARB #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #endif /* WGL_MAX_PBUFFER_WIDTH_ARB */ #ifndef WGL_MAX_PBUFFER_HEIGHT_ARB #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #endif /* WGL_MAX_PBUFFER_HEIGHT_ARB */ /* Note: the above also exists in *_EXT variants. They have the same values. So we only bother with the *_ARB names, as they can be used in place of the *_EXT names. */ /*** WGL enums, end ***************************************************/ /**********************************************************************/ #endif /* ! COIN_GL_H */