#ifndef COIN_SOVERTEXSHAPE_H #define COIN_SOVERTEXSHAPE_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #ifndef COIN_INTERNAL // For Open Inventor compatibility. #include #endif // !COIN_INTERNAL class SoNormalBundle; class SoNormalCache; class SbVec3f; class SoTextureCoordinateElement; class SoCoordinateElement; class SoVertexShapeP; class COIN_DLL_API SoVertexShape : public SoShape { typedef SoShape inherited; SO_NODE_ABSTRACT_HEADER(SoVertexShape); public: static void initClass(void); SoSFNode vertexProperty; virtual void notify(SoNotList * nl); virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * bundle); virtual SbBool generateDefaultNormals(SoState * state, SoNormalCache * cache); virtual void write(SoWriteAction * action); protected: SoVertexShape(void); virtual ~SoVertexShape(); virtual SbBool shouldGLRender(SoGLRenderAction * action); void setNormalCache(SoState * const state, const int num, const SbVec3f * normals); SoNormalCache * getNormalCache(void) const; SoNormalCache * generateAndReadLockNormalCache(SoState * const state); void getVertexData(SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const SbBool neednormals); void readLockNormalCache(void); void readUnlockNormalCache(void); private: void writeLockNormalCache(void); void writeUnlockNormalCache(void); SoVertexShapeP * pimpl; }; #endif // !COIN_SOVERTEXSHAPE_H