#ifndef COIN_SOTEXTURE3_H #define COIN_SOTEXTURE3_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include #include class SoFieldSensor; class SoSensor; class COIN_DLL_API SoTexture3 : public SoNode { typedef SoNode inherited; SO_NODE_HEADER(SoTexture3); public: static void initClass(void); SoTexture3(void); enum Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND }; enum Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP }; SoMFString filenames; SoSFImage3 images; SoSFEnum wrapR; SoSFEnum wrapS; SoSFEnum wrapT; SoSFEnum model; SoSFColor blendColor; virtual void doAction(SoAction *action); virtual void GLRender(SoGLRenderAction *action); virtual void callback(SoCallbackAction *action); protected: virtual ~SoTexture3(); virtual SbBool readInstance(SoInput *in, unsigned short flags); virtual void notify(SoNotList *list); int getReadStatus(void); void setReadStatus(int s); private: SbBool loadFilenames(SoInput * in = NULL); int readstatus; class SoGLImage *glimage; SbBool glimagevalid; class SoFieldSensor *filenamesensor; static void filenameSensorCB(void *, SoSensor *); }; #endif // !COIN_SOTEXTURE3_H