#ifndef COIN_SOTEXTURE2_H #define COIN_SOTEXTURE2_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include #include class SoFieldSensor; class SoSensor; class SoTexture2P; class COIN_DLL_API SoTexture2 : public SoNode { typedef SoNode inherited; SO_NODE_HEADER(SoTexture2); public: static void initClass(void); SoTexture2(void); enum Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND, REPLACE = SoTextureImageElement::REPLACE }; enum Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP }; SoSFString filename; SoSFImage image; SoSFEnum wrapS; SoSFEnum wrapT; SoSFEnum model; SoSFColor blendColor; virtual void doAction(SoAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void callback(SoCallbackAction * action); virtual void rayPick(SoRayPickAction * action); static SbBool readImage(const SbString & fname, int & w, int & h, int & nc, unsigned char *& bytes); protected: virtual ~SoTexture2(); virtual SbBool readInstance(SoInput * in, unsigned short flags); virtual void notify(SoNotList * list); int getReadStatus(void); void setReadStatus(int s); private: SbBool loadFilename(void); static void filenameSensorCB(void *, SoSensor *); SoTexture2P * pimpl; // This is a hack for Coin-2 to let SoFieldData handle the // enableCompressedTexture field being part of SoTexture2P, and not // SoTexture2: friend class SoFieldData; }; #endif // !COIN_SOTEXTURE2_H