#ifndef COIN_SOSWITCH_H #define COIN_SOSWITCH_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #define SO_SWITCH_NONE (-1) #define SO_SWITCH_INHERIT (-2) #define SO_SWITCH_ALL (-3) class SoSwitchP; class COIN_DLL_API SoSwitch : public SoGroup { typedef SoGroup inherited; SO_NODE_HEADER(SoSwitch); public: static void initClass(void); SoSwitch(void); SoSwitch(int numchildren); SoSFInt32 whichChild; virtual SbBool affectsState(void) const; virtual void doAction(SoAction * action); virtual void callback(SoCallbackAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void pick(SoPickAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void handleEvent(SoHandleEventAction * action); virtual void getMatrix(SoGetMatrixAction * action); virtual void search(SoSearchAction * action); virtual void write(SoWriteAction * action); virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action); virtual void audioRender(SoAudioRenderAction * action); virtual void notify(SoNotList *nl); protected: virtual ~SoSwitch(); void traverseChildren(SoAction * action); private: SoSwitchP *pimpl; friend class SoSwitchP; void commonConstructor(void); }; #endif // !COIN_SOSWITCH_H