#ifndef COIN_SOLOCATEHIGHLIGHT_H #define COIN_SOLOCATEHIGHLIGHT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class SoFullPath; class SoLocateHighlightP; class COIN_DLL_API SoLocateHighlight : public SoSeparator { typedef SoSeparator inherited; SO_NODE_HEADER(SoLocateHighlight); public: static void initClass(void); SoLocateHighlight(void); enum Modes { AUTO, ON, OFF }; enum Styles { EMISSIVE, EMISSIVE_DIFFUSE }; SoSFColor color; SoSFEnum style; SoSFEnum mode; virtual void handleEvent(SoHandleEventAction * action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void GLRenderInPath(SoGLRenderAction * action); static void turnOffCurrentHighlight(SoGLRenderAction * action); protected: virtual ~SoLocateHighlight(); virtual void redrawHighlighted(SoAction * act, SbBool flag); private: static void turnoffcurrent(SoAction * action); void setOverride(SoGLRenderAction * action); SoLocateHighlightP * pimpl; }; #endif // !COIN_SOLOCATEHIGHLIGHT_H