#ifndef COIN_SOGROUP_H #define COIN_SOGROUP_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class SoGroupP; class COIN_DLL_API SoGroup : public SoNode { typedef SoNode inherited; SO_NODE_HEADER(SoGroup); public: static void initClass(void); SoGroup(void); SoGroup(int nchildren); virtual void addChild(SoNode * node); virtual void insertChild(SoNode * child, int newchildindex); virtual SoNode * getChild(int index) const; virtual int findChild(const SoNode * node) const; virtual int getNumChildren(void) const; virtual void removeChild(int childindex); virtual void removeChild(SoNode * child); virtual void removeAllChildren(void); virtual void replaceChild(int index, SoNode * newchild); virtual void replaceChild(SoNode * oldchild, SoNode * newchild); virtual void doAction(SoAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void callback(SoCallbackAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void getMatrix(SoGetMatrixAction * action); virtual void handleEvent(SoHandleEventAction * action); virtual void pick(SoPickAction * action); virtual void search(SoSearchAction * action); virtual void write(SoWriteAction * action); virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action); virtual void audioRender(SoAudioRenderAction * action); virtual SoChildList * getChildren(void) const; protected: virtual ~SoGroup(); virtual SbBool readInstance(SoInput * in, unsigned short flags); virtual SbBool readChildren(SoInput * in); virtual void copyContents(const SoFieldContainer * from, SbBool copyconnections); SoChildList * children; private: friend class SoUnknownNode; // Let SoUnknownNode access readChildren(). SoGroupP * pimpl; }; #endif // !COIN_SOGROUP_H