#ifndef COIN_SOCONE_H #define COIN_SOCONE_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class COIN_DLL_API SoCone : public SoShape { typedef SoShape inherited; SO_NODE_HEADER(SoCone); public: static void initClass(void); SoCone(void); enum Part { SIDES = 1, BOTTOM, ALL }; SoSFBitMask parts; SoSFFloat bottomRadius; SoSFFloat height; void addPart(SoCone::Part part); void removePart(SoCone::Part part); SbBool hasPart(SoCone::Part part) const; virtual void GLRender(SoGLRenderAction * action); virtual void rayPick(SoRayPickAction * action); virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action); protected: virtual ~SoCone(); virtual void generatePrimitives(SoAction * action); virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center); }; #endif // !COIN_SOCONE_H