#ifndef COIN_SOSCRIPTENGINE_H #define COIN_SOSCRIPTENGINE_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /* -- PLEASE NOTE! -- As the spidermonkey support is only experimental for Coin-2, one will have to manually enable this code. This is done to not break the ABI. Add the following line to enable the header; #define COIN_HAVE_JAVASCRIPT */ #ifdef COIN_HAVE_JAVASCRIPT #include #include #include class COIN_DLL_API SoScriptEngine { public: // FIXME: should all these functions be const? 20050719 erikgors. // FIXME: what about the return value from executing a script? // 20050719 erikgors. SoScriptEngine() { } virtual ~SoScriptEngine() { } virtual SbBool executeScript(const SbName & name, const SbString & script) const = 0; virtual SbBool executeFile(const SbName & filename) const = 0; virtual SbBool executeFunction(const SbName & name, int argc, const SoField * argv, SoField * rval = NULL) const = 0; virtual SbBool setScriptField(const SbName & name, const SoField * f) const = 0; virtual SbBool getScriptField(const SbName & name, SoField * f) const = 0; virtual SbBool unsetScriptField(const SbName & name) const = 0; virtual SbBool hasScriptField(const SbName & name) const = 0; }; #endif // !COIN_HAVE_JAVASCRIPT #endif // !COIN_SOSCRIPTENGINE_H