#ifndef COIN_SOJAVASCRIPTENGINE_H #define COIN_SOJAVASCRIPTENGINE_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /* -- PLEASE NOTE! -- As the spidermonkey support is only experimental for Coin-2, one will have to manually enable this code. This is done to not break the ABI. Add the following line to enable the header; #define COIN_HAVE_JAVASCRIPT */ #ifdef COIN_HAVE_JAVASCRIPT #include #include #include // ************************************************************************* #define COIN_JAVASCRIPT_RUNTIME_MAXBYTES 4194304 // ************************************************************************* typedef void SoJSfield2jsvalFunc(JSContext *, const SoField *, jsval *); typedef SbBool SoJSjsval2field2Func(JSContext *, const jsval, SoField *); typedef JSObject * SoJSWrapperInitFunc(JSContext *, JSObject * obj); // ************************************************************************* class COIN_DLL_API SoJavaScriptEngine : public SoScriptEngine { public: SoJavaScriptEngine(); virtual ~SoJavaScriptEngine(); virtual SbBool executeScript(const SbName & name, const SbString & script) const; virtual SbBool executeFile(const SbName & filename) const; virtual SbBool executeFunction(const SbName &name, int argc, const SoField * argv, SoField * rval = NULL) const; virtual SbBool setScriptField(const SbName & name, const SoField * f) const; virtual SbBool unsetScriptField(const SbName & name) const; virtual SbBool getScriptField(const SbName & name, SoField * f) const; virtual SbBool hasScriptField(const SbName & name) const; // Everything under here is javascript specific static SoJavaScriptEngine *getEngine(JSContext * cx); SbBool field2jsval(const SoField * f, jsval * v) const; SbBool jsval2field(const jsval v, SoField * f) const; void enableAutoNodeUnref(SbBool onoff); SbBool getAutoNodeUnrefState(void) const; static SbBool init(uint32_t maxbytes = COIN_JAVASCRIPT_RUNTIME_MAXBYTES); static void shutdown(void); static SbBool debug(void); static JSRuntime * getRuntime(void); JSContext * getContext(void) const; JSObject * getGlobal(void) const; void addHandler(const SoType & type, SoJSWrapperInitFunc * init, SoJSfield2jsvalFunc * field2jsval, SoJSjsval2field2Func * jsval2field); protected: static void setRuntime(JSRuntime * runtime); void setContext(JSContext * context); void setGlobal(JSObject * global); private: class SoJavaScriptEngineP * pimpl; friend class SoJavaScriptEngineP; }; #endif // !COIN_HAVE_JAVASCRIPT #endif // !COIN_SOJAVASCRIPTENGINE_H