#ifndef COIN_SOAUDIODEVICE_H #define COIN_SOAUDIODEVICE_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class SoAudioDeviceP; // ************************************************************************* class COIN_DLL_API SoAudioDevice { public: static SoAudioDevice * instance(); SbBool init(const SbString & devicetype, const SbString & devicename); SbBool enable(); void disable(); SbBool isEnabled(); SbBool haveSound(); void setGain(float gain); void mute(SbBool mute=TRUE); // NOTE: obsolete, don't use. void cleanup(); private: SoAudioDevice(); ~SoAudioDevice(); SoAudioDevice(const SoAudioDevice &); const SoAudioDevice & operator=(const SoAudioDevice &); SoAudioDeviceP *pimpl; friend class SoAudioDeviceP; }; #endif // !COIN_SOAUDIODEVICE_H