#ifndef COIN_SODIRECTIONALLIGHTMANIP_H #define COIN_SODIRECTIONALLIGHTMANIP_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #ifndef COIN_INTERNAL #include #endif class SoChildList; class SoDragger; class SoFieldSensor; class SoPath; class SoSensor; class SbVec3f; class SbMatrix; class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight { typedef SoDirectionalLight inherited; SO_NODE_HEADER(SoDirectionalLightManip); public: static void initClass(void); SoDirectionalLightManip(void); SoDragger * getDragger(void); SbBool replaceNode(SoPath * path); SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const; virtual void doAction(SoAction * action); virtual void callback(SoCallbackAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void getMatrix(SoGetMatrixAction * action); virtual void handleEvent(SoHandleEventAction * action); virtual void pick(SoPickAction * action); virtual void search(SoSearchAction * action); virtual SoChildList * getChildren(void) const; protected: ~SoDirectionalLightManip(); void setDragger(SoDragger * newdragger); virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections); static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to); static void valueChangedCB(void * f, SoDragger * d); static void fieldSensorCB(void * f, SoSensor * d); SoFieldSensor * directionFieldSensor; SoFieldSensor * colorFieldSensor; SoChildList * children; private: void attachSensors(const SbBool onoff); }; #endif // !COIN_SODIRECTIONALLIGHTMANIP_H