#ifndef COIN_SOSFIMAGE_H #define COIN_SOSFIMAGE_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class COIN_DLL_API SoSFImage : public SoSField { typedef SoSField inherited; SO_SFIELD_CONSTRUCTOR_HEADER(SoSFImage); SO_SFIELD_REQUIRED_HEADER(SoSFImage); public: enum CopyPolicy { COPY, NO_COPY, NO_COPY_AND_DELETE, NO_COPY_AND_FREE }; static void initClass(void); const unsigned char * getValue(SbVec2s & size, int & nc) const; void setValue(const SbVec2s & size, const int nc, const unsigned char * pixels, CopyPolicy copypolicy = COPY); int operator==(const SoSFImage & field) const; int operator!=(const SoSFImage & field) const { return ! operator == (field); } unsigned char * startEditing(SbVec2s & size, int & nc); void finishEditing(void); void setSubValue(const SbVec2s & dims, const SbVec2s & offset, unsigned char * pixels); void setSubValues(const SbVec2s * dims, const SbVec2s * offsets, int num, unsigned char ** pixelblocks); unsigned char * getSubTexture(int idx, SbVec2s & dims, SbVec2s & offset) const; SbBool hasSubTextures(int & numsubtextures); void setNeverWrite(SbBool flag); SbBool isNeverWrite(void) const; SbBool hasTransparency(void) const; private: virtual SbBool readValue(SoInput * in); virtual void writeValue(SoOutput * out) const; class SoSFImageP * pimpl; }; #endif // !COIN_SOSFIMAGE_H