#ifndef COIN_SOWINDOWELEMENT_H #define COIN_SOWINDOWELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include // Note: // We want to avoid platform specific stuff in this header file, // so we changed all the X-specific types into generic void pointers. class SoGLRenderAction; class COIN_DLL_API SoWindowElement : public SoElement { typedef SoElement inherited; SO_ELEMENT_HEADER(SoWindowElement); public: static void initClass(void); protected: virtual ~SoWindowElement(); public: virtual void init(SoState * state); virtual void push(SoState * state); virtual void pop(SoState * state, const SoElement * prevTopElement); virtual SbBool matches(const SoElement * element) const; virtual SoElement * copyMatchInfo(void) const; static void set(SoState * state, void * window, void * context, void * display, SoGLRenderAction * action); static void get(SoState * state, void *& window, void *& context, void * & display, SoGLRenderAction * & action); protected: void * window; // was Window void * context; // was GLXContext void * display; // was Display * SoGLRenderAction * glRenderAction; }; #endif // !COIN_SOWINDOWELEMENT_H