#ifndef COIN_SOTEXTUREIMAGEELEMENT_H #define COIN_SOTEXTUREIMAGEELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class SoState; class COIN_DLL_API SoTextureImageElement : public SoReplacedElement { typedef SoReplacedElement inherited; SO_ELEMENT_HEADER(SoTextureImageElement); public: static void initClass(void); protected: virtual ~SoTextureImageElement(); public: enum Model { // These should match GL_BLEND, GL_MODULATE and GL_DECAL for SGI // Inventor compatibility (these are also used by SoTexture2 and // SoTexture3). BLEND = 0x0be2, MODULATE = 0x2100, DECAL = 0x2101, REPLACE = 0x1E01 // must match GL_REPLACE }; enum Wrap { // These should match GL_CLAMP and GL_REPEAT for SGI Inventor // compatibility (these are also used by SoTexture2 and // SoTexture3). CLAMP = 0x2900, REPEAT = 0x2901 }; virtual void init(SoState * state); static void setDefault(SoState * const state, SoNode * const node); static void set(SoState * const state, SoNode * const node, const SbVec2s & size, const int numComponents, const unsigned char * bytes, const int wrapS, const int wrapT, const int model, const SbColor & blendColor); static void set(SoState * const state, SoNode * const node, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor & blendColor); static void set(SoState * const state, SoNode * const node, const SbVec2s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor & blendColor); static void set(SoState * const state, SoNode * const node, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor & blendColor); static const unsigned char *get(SoState * const state, SbVec2s & size, int & numComponents, Wrap & wrapS, Wrap & wrapT, Model & model, SbColor & blendColor); static const unsigned char *get(SoState * const state, SbVec3s & size, int & numComponents, Wrap & wrapS, Wrap & wrapT, Wrap & wrapR, Model & model, SbColor & blendColor); static const unsigned char *get(SoState * const state, SbVec2s & size, int & numComponents, int & wrapS, int & wrapT, int & model, SbColor & blendColor); static const unsigned char *get(SoState * const state, SbVec3s & size, int & numComponents, int & wrapS, int & wrapT, int & wrapR, int & model, SbColor & blendColor); static const SbColor &getBlendColor(SoState * const state); static const unsigned char *getImage(SoState * const state, SbVec2s &size, int &numComponents); static const unsigned char *getImage(SoState * const state, SbVec3s &size, int &numComponents); static Model getModel(SoState * const state); static Wrap getWrapS(SoState * const state); static Wrap getWrapT(SoState * const state); static Wrap getWrapR(SoState * const state); static SbBool containsTransparency(SoState * const state); static const unsigned char *getDefault(SbVec2s & size, int & numComponents); static const unsigned char *getDefault(SbVec3s & size, int & numComponents); protected: virtual void setElt(const SbVec2s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor & blendColor); virtual void setElt(const SbVec3s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor & blendColor); virtual SbBool hasTransparency(void) const; SbVec3s size; int numComponents; const unsigned char *bytes; Wrap wrapS, wrapT, wrapR; Model model; SbColor blendColor; private: void setDefaultValues(void); }; #endif // !COIN_SOTEXTUREIMAGEELEMENT_H