#ifndef COIN_SOSUBELEMENT_H #define COIN_SOSUBELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ /* * This file contains macro definitions with common declarations and * definitions used in Coin elements. * * FIXME: document macros and how they are used to set up a new * user-extension skeleton element class (or just point to the example * code in examples/advanced/elements/). 19991209 mortene. * */ // ************************************************************************* #include // for SO__QUOTE() definition #include #include // Include SoElement.h to be Open Inventor compatible at compile-time. #include // ************************************************************************* #define SO_ELEMENT_ABSTRACT_HEADER(_class_) \ public: \ static SoType getClassTypeId(void); \ static int getClassStackIndex(void); \ protected: \ _class_(void); \ private: \ /* classStackIndex is protected in the OIV UNIX distribution in */ \ /* SoSubElement.h and private in the Win32 distribution. Since */ \ /* there is a getClassStackIndex() access method, it seems more */ \ /* sensible to keep it private. 20000808 mortene. */ \ static int classStackIndex; \ static SoType classTypeId // ************************************************************************* #define SO_ELEMENT_HEADER(_class_) \ SO_ELEMENT_ABSTRACT_HEADER(_class_); \ public: \ static void * createInstance(void) // ************************************************************************* #define PRIVATE_SOELEMENT_VARIABLES(_class_) \ int _class_::classStackIndex; \ SoType _class_::classTypeId STATIC_SOTYPE_INIT; \ SoType _class_::getClassTypeId(void) { return _class_::classTypeId; } \ int _class_::getClassStackIndex(void) { return _class_::classStackIndex; } #define SO_ELEMENT_ABSTRACT_SOURCE(_class_) \ PRIVATE_SOELEMENT_VARIABLES(_class_) \ _class_::_class_(void) { } #define SO_ELEMENT_SOURCE(_class_) \ PRIVATE_SOELEMENT_VARIABLES(_class_) \ _class_::_class_(void) { this->setTypeId(_class_::classTypeId); \ this->setStackIndex(_class_::classStackIndex); } \ /*! \COININTERNAL */ \ void * _class_::createInstance(void) { return (void *) new _class_; } /* Specific to Coin. Added 2003-10-27. */ #define SO_ELEMENT_CUSTOM_CONSTRUCTOR_SOURCE(_class_) \ PRIVATE_SOELEMENT_VARIABLES(_class_) \ /*! \COININTERNAL */ \ void * _class_::createInstance(void) { return (void *) new _class_; } // ************************************************************************* #define PRIVATE_SOELEMENT_INIT(_class_, _parent_, _instantiate_) \ do { \ assert(_class_::classTypeId == SoType::badType()); \ assert(_parent_::getClassTypeId() != SoType::badType()); \ _class_::classTypeId = SoType::createType(_parent_::getClassTypeId(), \ SO__QUOTE(_class_), \ _instantiate_); \ if (_parent_::getClassStackIndex() < 0) _class_::classStackIndex = _class_::createStackIndex(_class_::classTypeId); \ else _class_::classStackIndex = _parent_::getClassStackIndex(); \ } while (0) #define SO_ELEMENT_INIT_ABSTRACT_CLASS(_class_, _parent_) \ PRIVATE_SOELEMENT_INIT(_class_, _parent_, NULL) #define SO_ELEMENT_INIT_CLASS(_class_, _parent_) \ PRIVATE_SOELEMENT_INIT(_class_, _parent_, &_class_::createInstance) // ************************************************************************* #endif // !COIN_SOSUBELEMENT_H