#ifndef COIN_SOSOUNDELEMENT_H #define COIN_SOSOUNDELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class COIN_DLL_API SoSoundElement : public SoReplacedElement { typedef SoReplacedElement inherited; SO_ELEMENT_HEADER(SoSoundElement); public: static void initClass(void); protected: virtual ~SoSoundElement(); public: virtual void init(SoState * state); static void set(SoState * const state, SoNode * const node, SbBool scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool ispartofactivescenegraph); static SbBool setSceneGraphHasSoundNode(SoState * const state, SoNode * const node, SbBool flag); static SbBool sceneGraphHasSoundNode(SoState * const state); static SbBool setSoundNodeIsPlaying(SoState * const state, SoNode * const node, SbBool flag); static SbBool soundNodeIsPlaying(SoState * const state); static SbBool setIsPartOfActiveSceneGraph(SoState * const state, SoNode * const node, SbBool flag); static SbBool isPartOfActiveSceneGraph(SoState * const state); virtual void push(SoState * state); virtual void pop(SoState * state, const SoElement * prevTopElement); virtual void print(FILE * file) const; protected: void setDefaultValues(); SbBool scenegraphhassoundnode; SbBool soundnodeisplaying; SbBool ispartofactivescenegraph; }; #endif // !COIN_SOSOUNDELEMENT_H