#ifndef COIN_SOSHAPEHINTSELEMENT_H #define COIN_SOSHAPEHINTSELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class COIN_DLL_API SoShapeHintsElement : public SoElement { typedef SoElement inherited; SO_ELEMENT_HEADER(SoShapeHintsElement); public: static void initClass(void); protected: virtual ~SoShapeHintsElement(); public: enum VertexOrdering { UNKNOWN_ORDERING, CLOCKWISE, COUNTERCLOCKWISE, ORDERING_AS_IS }; enum ShapeType { UNKNOWN_SHAPE_TYPE, SOLID, SHAPE_TYPE_AS_IS }; enum FaceType { UNKNOWN_FACE_TYPE, CONVEX, FACE_TYPE_AS_IS }; virtual void init(SoState * state); virtual void push(SoState * state); virtual void pop(SoState * state, const SoElement * prevtopelement); virtual SbBool matches(const SoElement * element) const; virtual SoElement *copyMatchInfo(void) const; static void set(SoState * const state, SoNode * const node, const VertexOrdering vertexOrdering, const ShapeType shapeType, const FaceType faceType); static void set(SoState * const state, const VertexOrdering vertexOrdering, const ShapeType shapeType, const FaceType faceType); static void get(SoState * const state, VertexOrdering & vertexOrdering, ShapeType & shapeType, FaceType & faceType); static VertexOrdering getVertexOrdering(SoState * const state); static ShapeType getShapeType(SoState * const state); static FaceType getFaceType(SoState * const state); static VertexOrdering getDefaultVertexOrdering(); static ShapeType getDefaultShapeType(); static FaceType getDefaultFaceType(); virtual void print(FILE * file) const; protected: void updateLazyElement(SoState * state); virtual void setElt(VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType); VertexOrdering vertexOrdering; ShapeType shapeType; FaceType faceType; }; #endif // !COIN_SOSHAPEHINTSELEMENT_H