#ifndef COIN_SOMULTITEXTUREIMAGEELEMENT_H #define COIN_SOMULTITEXTUREIMAGEELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include class SoState; class SoMultiTextureImageElementP; class COIN_DLL_API SoMultiTextureImageElement : public SoElement { typedef SoElement inherited; SO_ELEMENT_HEADER(SoMultiTextureImageElement); public: static void initClass(void); protected: virtual ~SoMultiTextureImageElement(); public: virtual void init(SoState * state); static void setDefault(SoState * const state, SoNode * const node, const int unit); static void set(SoState * const state, SoNode * const node, const int unit, const SbVec2s & size, const int numComponents, const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor & blendColor); static void set(SoState * const state, SoNode * const node, const int unit, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor & blendColor); static const unsigned char *get(SoState * const state, const int unit, SbVec2s & size, int & numComponents, SoTextureImageElement::Wrap & wrapS, SoTextureImageElement::Wrap & wrapT, SoTextureImageElement::Model & model, SbColor & blendColor); static const unsigned char *get(SoState * const state, const int unit, SbVec3s & size, int & numComponents, SoTextureImageElement::Wrap & wrapS, SoTextureImageElement::Wrap & wrapT, SoTextureImageElement::Wrap & wrapR, SoTextureImageElement::Model & model, SbColor & blendColor); static const unsigned char *getImage(SoState * const state, const int unit, SbVec2s & size, int & numComponents); static const unsigned char *getImage(SoState * const state, const int unit, SbVec3s &size, int &numComponents); static const SbColor & getBlendColor(SoState * const state, const int unit); static SoTextureImageElement::Model getModel(SoState * const state, const int unit); static SoTextureImageElement::Wrap getWrapS(SoState * const state, const int unit); static SoTextureImageElement::Wrap getWrapT(SoState * const state, const int unit); static SoTextureImageElement::Wrap getWrapR(SoState * const state, const int unit); static SbBool containsTransparency(SoState * const state); static const unsigned char * getDefault(SbVec2s & size, int & numComponents); static const unsigned char * getDefault(SbVec3s & size, int & numComponents); virtual void push(SoState * state); virtual SbBool matches(const SoElement * elem) const; SoElement * copyMatchInfo(void) const; virtual void setElt(const int unit, const uint32_t nodeid, const SbVec2s & size, const int numComponents, const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor & blendColor); virtual void setElt(const int unit, const uint32_t nodeid, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor & blendColor); virtual SbBool hasTransparency(const int unit) const; class UnitData { public: uint32_t nodeid; SbVec3s size; int numComponents; const unsigned char * bytes; SoTextureImageElement::Wrap wrapS, wrapT, wrapR; SoTextureImageElement::Model model; SbColor blendColor; }; protected: const UnitData & getUnitData(const int unit) const; private: void setDefaultValues(const int unit); SoMultiTextureImageElementP * pimpl; }; #endif // !COIN_SOMULTITEXTUREIMAGEELEMENT_H