#ifndef COIN_SOMULTITEXTUREENABLEDELEMENT_H #define COIN_SOMULTITEXTUREENABLEDELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SoMultiTextureEnabledElementP; class COIN_DLL_API SoMultiTextureEnabledElement : public SoElement { typedef SoElement inherited; SO_ELEMENT_HEADER(SoMultiTextureEnabledElement); public: static void initClass(void); protected: virtual ~SoMultiTextureEnabledElement(); public: enum Mode { DISABLED, TEXTURE2D, RECTANGLE, CUBEMAP, TEXTURE3D }; virtual void init(SoState * state); static void set(SoState * state, SoNode * node, const int unit, const SbBool enabled); static SbBool get(SoState * state, const int unit); virtual void setElt(const int unit, const SbBool enabled); virtual void push(SoState * state); virtual SbBool matches(const SoElement * elem) const; SoElement * copyMatchInfo(void) const; static const SbBool * getEnabledUnits(SoState * state, int & lastenabled); #ifdef COIN_NEXT_MINOR static const Mode * getActiveUnits(SoState * state, int & lastenabled); static void enableRectangle(SoState * state, SoNode * node, const int unit); static void enableCubeMap(SoState * state, SoNode * node, const int unit); static Mode getMode(SoState * state, const int unit); static void disableAll(SoState * state); #endif // COIN_NEXT_MINOR protected: SbBool isEnabled(const int unit) const; Mode getMode(const int unit) const; private: SoMultiTextureEnabledElementP * pimpl; }; #endif // !COIN_SOMULTITEXTUREENABLEDELEMENT_H