#ifndef COIN_SOMODELMATRIXELEMENT_H #define COIN_SOMODELMATRIXELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include class COIN_DLL_API SoModelMatrixElement : public SoAccumulatedElement { typedef SoAccumulatedElement inherited; SO_ELEMENT_HEADER(SoModelMatrixElement); public: static void initClass(void); protected: virtual ~SoModelMatrixElement(); public: virtual void init(SoState * state); virtual void push(SoState * state); virtual SbBool matches(const SoElement * element) const; static void makeIdentity(SoState * const state, SoNode * const node); static void set(SoState * const state, SoNode * const node, const SbMatrix & matrix); static void setCullMatrix(SoState * state, SoNode * node, const SbMatrix & matrix); static void mult(SoState * const state, SoNode * const node, const SbMatrix & matrix); static void translateBy(SoState * const state, SoNode * const node, const SbVec3f & translation); static void rotateBy(SoState * const state, SoNode * const node, const SbRotation & rotation); static void scaleBy(SoState * const state, SoNode * const node, const SbVec3f & scaleFactor); static SbMatrix pushMatrix(SoState * const state); static void popMatrix(SoState * const state, const SbMatrix & matrix); static const SbMatrix & getCombinedCullMatrix(SoState * const state); static const SbMatrix & get(SoState * const state); static const SbMatrix & get(SoState * const state, SbBool & isIdentity); const SbMatrix & getModelMatrix(void) const; protected: virtual void makeEltIdentity(void); virtual void setElt(const SbMatrix & matrix); virtual void multElt(const SbMatrix & matrix); virtual void translateEltBy(const SbVec3f & translation); virtual void rotateEltBy(const SbRotation & rotation); virtual void scaleEltBy(const SbVec3f & scaleFactor); virtual SbMatrix pushMatrixElt(void); virtual void popMatrixElt(const SbMatrix & matrix); protected: SbMatrix modelMatrix; SbMatrix cullMatrix; SbMatrix combinedMatrix; uint32_t flags; }; #endif // !COIN_SOMODELMATRIXELEMENT_H