#ifndef COIN_SOLIGHTELEMENT_H #define COIN_SOLIGHTELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class SoLight; class COIN_DLL_API SoLightElement : public SoAccumulatedElement { typedef SoAccumulatedElement inherited; SO_ELEMENT_HEADER(SoLightElement); public: static void initClass(void); protected: virtual ~SoLightElement(); public: virtual void init(SoState * state); virtual void push(SoState * state); static void add(SoState * const state, SoLight * const light, const SbMatrix & matrix); static const SoNodeList & getLights(SoState * const state); static const SbMatrix & getMatrix(SoState * const state, const int index); protected: SoNodeList lights; SbList * matrixlist; private: // dummy class needed to initialize didalloc when constructed. class so_light_elem_flag { public: so_light_elem_flag(void) { this->state = FALSE; } SbBool state; }; so_light_elem_flag didalloc; }; #endif // !COIN_SOLIGHTELEMENT_H