#ifndef COIN_SOINT32ELEMENT_H #define COIN_SOINT32ELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class COIN_DLL_API SoInt32Element : public SoElement { typedef SoElement inherited; SO_ELEMENT_ABSTRACT_HEADER(SoInt32Element); public: static void initClass(void); protected: virtual ~SoInt32Element(); public: // constructor / destructor / etc. virtual void init(SoState * state); virtual SbBool matches(const SoElement * element) const; virtual SoElement * copyMatchInfo(void) const; virtual void print(FILE * file) const; static void set(const int index, SoState * const state, SoNode * const node, const int32_t value); static void set(const int index, SoState * const state, const int32_t value); static int32_t get(const int index, SoState * const state); virtual void setElt(int32_t value); protected: int32_t data; }; #endif // !COIN_SOINT32ELEMENT_H