#ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H #define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class SoGLImage; class SoGLDisplayList; class SoGLMultiTextureImageElementP; class COIN_DLL_API SoGLMultiTextureImageElement : public SoMultiTextureImageElement { typedef SoMultiTextureImageElement inherited; SO_ELEMENT_HEADER(SoGLMultiTextureImageElement); public: static void initClass(void); protected: virtual ~SoGLMultiTextureImageElement(); public: virtual void init(SoState * state); virtual void push(SoState * state); virtual void pop(SoState * state, const SoElement * prevTopElement); static void set(SoState * const state, SoNode * const node, const int unit, SoGLImage * image, const SoTextureImageElement::Model model, const SbColor & blendColor); static void restore(SoState * state, const int unit); static SoGLImage * get(SoState * state, const int unit, SoTextureImageElement::Model & model, SbColor & blendcolor); class GLUnitData { public: SoGLImage * glimage; }; protected: virtual SbBool hasTransparency(const int unit) const; private: void updateGL(const int unit); SoGLMultiTextureImageElementP * pimpl; }; #endif // !COIN_SOGLMULTITEXTUREIMAGEELEMENT_H