#ifndef COIN_SOGLMODELMATRIXELEMENT_H #define COIN_SOGLMODELMATRIXELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class COIN_DLL_API SoGLModelMatrixElement : public SoModelMatrixElement { typedef SoModelMatrixElement inherited; SO_ELEMENT_HEADER(SoGLModelMatrixElement); public: static void initClass(void); protected: virtual ~SoGLModelMatrixElement(); public: virtual void init(SoState * state); virtual void push(SoState * state); virtual void pop(SoState * state, const SoElement * prevTopElement); protected: virtual void makeEltIdentity(); virtual void setElt(const SbMatrix & matrix); virtual void multElt(const SbMatrix & matrix); virtual void translateEltBy(const SbVec3f & translation); virtual void rotateEltBy(const SbRotation & translation); virtual void scaleEltBy(const SbVec3f & scaleFactor); virtual SbMatrix pushMatrixElt(); virtual void popMatrixElt(const SbMatrix & matrix); private: SoState * state; uint32_t viewEltNodeId; SbBool stackoverflow; }; #endif // !COIN_SOGLMODELMATRIXELEMENT_H