#ifndef COIN_SOENVIRONMENTELEMENT_H #define COIN_SOENVIRONMENTELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class COIN_DLL_API SoEnvironmentElement : public SoReplacedElement { typedef SoReplacedElement inherited; SO_ELEMENT_HEADER(SoEnvironmentElement); public: static void initClass(void); protected: virtual ~SoEnvironmentElement(); public: enum FogType { NONE, HAZE, FOG, SMOKE }; virtual void init(SoState * state); static void set(SoState * const state, SoNode * const node, const float ambientIntensity, const SbColor & ambientColor, const SbVec3f & attenuation, const int32_t fogType, const SbColor & fogColor, const float fogVisibility, const float fogStart = 0.0f); static void get(SoState * const state, float & ambientIntensity, SbColor & ambientColor, SbVec3f & attenuation, int32_t & fogType, SbColor & fogColor, float & fogVisibility, float & fogStart); static float getAmbientIntensity(SoState * const state); static float getFogVisibility(SoState * const state); static const SbVec3f & getLightAttenuation(SoState * const state); static const SbColor & getAmbientColor(SoState * const state); static const SbColor & getFogColor(SoState * const state); static int32_t getFogType(SoState * const state); static void getDefault(float & ambientIntensity, SbColor & ambientColor, SbVec3f & attenuation, int32_t & fogType, SbColor & fogColor, float & fogVisibility, float & fogNear); virtual void print(FILE * file) const; protected: virtual void setElt(SoState * const state, const float ambientIntensity, const SbColor & ambientColor, const SbVec3f & attenuation, const int32_t fogType, const SbColor & fogColor, const float fogVisibility, const float fogNear); float ambientIntensity; SbColor ambientColor; SbVec3f attenuation; int32_t fogType; SbColor fogColor; float fogVisibility; float fogStart; }; #endif // !COIN_SOENVIRONMENTELEMENT_H