#ifndef COIN_SOELEMENT_H #define COIN_SOELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include class SoNode; class COIN_DLL_API SoElement { public: static void initClass(void); static SoType getClassTypeId(void); static int getClassStackIndex(void); const SoType getTypeId(void) const; int getStackIndex(void) const; virtual void init(SoState * state); virtual void push(SoState * state); virtual void pop(SoState * state, const SoElement * prevTopElement); virtual SbBool matches(const SoElement * element) const = 0; virtual SoElement * copyMatchInfo(void) const = 0; static void initElements(void); // only for base class (SoElement) static int getNumStackIndices(void); static SoType getIdFromStackIndex(const int stackIndex); void setDepth(const int depth); int getDepth(void) const; virtual void print(FILE * file = stdout) const; virtual ~SoElement(); protected: SoElement(void); static int classStackIndex; static SoElement * getElement(SoState * const state, const int stackIndex); static const SoElement * getConstElement(SoState * const state, const int stackIndex); void capture(SoState * const state) const; virtual void captureThis(SoState * state) const; void setTypeId(const SoType typeId); void setStackIndex(const int index); SoType typeId; int stackIndex; static int createStackIndex(const SoType id); static SoTypeList * stackToType; int depth; SoElement * getNextInStack(void) const; SoElement * getNextFree(void) const; private: static SoType classTypeId; friend class SoState; // FIXME: bad design. 19990629 mortene. static void cleanup(void); SoElement * nextup; SoElement * nextdown; }; // inlined methods inline SoElement * SoElement::getElement(SoState * const state, const int stackIndex) { return state->getElement(stackIndex); } inline void SoElement::capture(SoState * const state) const { if (state->isCacheOpen()) this->captureThis(state); } inline const SoElement * SoElement::getConstElement(SoState * const state, const int stackIndex) { const SoElement * element = state->getConstElement(stackIndex); element->capture(state); return element; } #endif // !COIN_SOELEMENT_H