#ifndef COIN_SOACCUMULATEDELEMENT_H #define COIN_SOACCUMULATEDELEMENT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class COIN_DLL_API SoAccumulatedElement : public SoElement { typedef SoElement inherited; SO_ELEMENT_ABSTRACT_HEADER(SoAccumulatedElement); public: static void initClass(void); protected: virtual ~SoAccumulatedElement(); public: virtual SbBool matches(const SoElement * element) const; protected: void init(SoState * state); void push(SoState * state); void clearNodeIds(void); void addNodeId(const SoNode * const node); void setNodeId(const SoNode * const node); void copyNodeIds(const SoAccumulatedElement * copyfrom); virtual SoElement * copyMatchInfo(void) const; virtual void captureThis(SoState * state) const; SbList nodeIds; private: SbBool recursecapture; }; #endif // !COIN_SOACCUMULATEDELEMENT_H