#ifndef COIN_SOTOVRML2ACTION_H #define COIN_SOTOVRML2ACTION_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include class COIN_DLL_API SoToVRML2Action : public SoToVRMLAction { typedef SoToVRMLAction inherited; SO_ACTION_HEADER(SoToVRML2Action); public: SoToVRML2Action(void); virtual ~SoToVRML2Action(); static void initClass(void); virtual void apply(SoNode * node); virtual void apply(SoPath * path); virtual void apply(const SoPathList & pathlist, SbBool obeysrules = FALSE); class SoVRMLGroup * getVRML2SceneGraph(void) const; void reuseAppearanceNodes(SbBool appearance); SbBool doReuseAppearanceNodes(void) const; void reusePropertyNodes(SbBool property); SbBool doReusePropertyNodes(void) const; void reuseGeometryNodes(SbBool geometry); SbBool doReuseGeometryNodes(void) const; protected: virtual void beginTraversal(SoNode * node); private: class SoToVRML2ActionP * pimpl; friend class SoToVRML2ActionP; }; #endif // !COIN_SOTOVRML2ACTION_H