#ifndef COIN_SOGETMATRIXACTION_H #define COIN_SOGETMATRIXACTION_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include #include class COIN_DLL_API SoGetMatrixAction : public SoAction { typedef SoAction inherited; SO_ACTION_HEADER(SoGetMatrixAction); public: SoGetMatrixAction(const SbViewportRegion & region); virtual ~SoGetMatrixAction(); static void initClass(void); void setViewportRegion(const SbViewportRegion & region); const SbViewportRegion & getViewportRegion(void) const; SbMatrix & getMatrix(void); SbMatrix & getInverse(void); SbMatrix & getTextureMatrix(void); SbMatrix & getTextureInverse(void); protected: virtual void beginTraversal(SoNode * node); private: SbMatrix matrix, invmatrix; SbMatrix texmatrix, invtexmatrix; SbViewportRegion viewportregion; }; #endif // !COIN_SOGETMATRIXACTION_H