/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifndef COIN_SOVRMLVERTEXSHAPE_H #define COIN_SOVRMLVERTEXSHAPE_H #include #include #include #include #include class SoNormalCache; class SoNormalBundle; class SoState; class SoCoordinateElement; class SoVRMLVertexShapeP; class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry { typedef SoVRMLGeometry inherited; SO_NODE_ABSTRACT_HEADER(SoVRMLVertexShape); public: static void initClass(void); SoSFNode coord; SoSFNode texCoord; SoSFNode normal; SoSFNode color; SoSFBool colorPerVertex; SoSFBool normalPerVertex; enum Binding { OVERALL = SoMaterialBindingElement::OVERALL, PER_PART = SoMaterialBindingElement::PER_PART, PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED, PER_FACE = SoMaterialBindingElement::PER_FACE, PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED, PER_VERTEX = SoMaterialBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED }; virtual SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb); virtual SbBool generateDefaultNormals(SoState * s, SoNormalCache * nc); virtual void doAction(SoAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void callback(SoCallbackAction * action); virtual void pick(SoPickAction * action); virtual void notify(SoNotList * list); protected: SoVRMLVertexShape(void); virtual ~SoVRMLVertexShape(); virtual SbBool shouldGLRender(SoGLRenderAction * action); void setNormalCache(SoState * s, int numNormals, SbVec3f * normals); SoNormalCache * getNormalCache(void) const; SoNormalCache * generateAndReadLockNormalCache(SoState * const state); void getVertexData(SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const SbBool neednormals); void readLockNormalCache(void); void readUnlockNormalCache(void); private: void writeLockNormalCache(void); void writeUnlockNormalCache(void); SoVRMLVertexShapeP * pimpl; }; // class SoVRMLVertexShape #endif // ! COIN_SOVRMLVERTEXSHAPE_H