/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifndef COIN_SOVRMLSOUND_H #define COIN_SOVRMLSOUND_H #include #include #include #include #include #include class SoVRMLSoundP; class SoPath; class COIN_DLL_API SoVRMLSound : public SoNode { typedef SoNode inherited; SO_NODE_HEADER(SoVRMLSound); public: static void initClass(void); SoVRMLSound(void); SoSFNode source; SoSFFloat intensity; SoSFFloat priority; SoSFVec3f location; SoSFVec3f direction; SoSFFloat minFront; SoSFFloat maxFront; SoSFFloat minBack; SoSFFloat maxBack; SoSFBool spatialize; void setDopplerVelocity(float velocity); float getDopplerVelocity(); void setDopplerFactor(float factor); float getDopplerFactor(); void startPlaying(SoPath *path, void *userdataptr); void stopPlaying(SoPath *path, void *userdataptr); static void setDefaultBufferingProperties(int bufferLength, int numBuffers, SbTime sleepTime); void setBufferingProperties(int bufferLength, int numBuffers, SbTime sleepTime); void getBufferingProperties(int &bufferLength, int &numBuffers, SbTime &sleepTime); virtual void audioRender(SoAudioRenderAction *action); protected: virtual ~SoVRMLSound(void); private: SoVRMLSoundP *pimpl; friend class SoVRMLSoundP; }; #endif // ! COIN_SOVRMLSOUND_H