/**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #ifndef COIN_SOVRMLBILLBOARD_H #define COIN_SOVRMLBILLBOARD_H #include #include #include class SbRotation; class SoState; class COIN_DLL_API SoVRMLBillboard : public SoVRMLParent { typedef SoVRMLParent inherited; SO_NODE_HEADER(SoVRMLBillboard); public: static void initClass(void); SoVRMLBillboard(void); SoVRMLBillboard( int numchildren ); SoSFVec3f axisOfRotation; SoSFVec3f bboxCenter; SoSFVec3f bboxSize; virtual void doAction(SoAction * action); virtual void callback(SoCallbackAction * action); virtual void GLRender(SoGLRenderAction * action); virtual void getBoundingBox(SoGetBoundingBoxAction * action); virtual void getMatrix(SoGetMatrixAction * action); virtual void pick(SoPickAction * action); virtual void search(SoSearchAction * action); virtual void GLRenderBelowPath(SoGLRenderAction * action); virtual void GLRenderInPath(SoGLRenderAction * action); virtual void GLRenderOffPath(SoGLRenderAction * action); virtual void notify(SoNotList * list); protected: virtual ~SoVRMLBillboard(); private: void performRotation(SoState * state) const; }; // class SoVRMLBillboard #endif // ! COIN_SOVRMLBILLBOARD_H