#ifndef COIN_SOSCENEMANAGER_H #define COIN_SOSCENEMANAGER_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include class SbViewportRegion; class SoEvent; class SoGLRenderAction; class SoAudioRenderAction; class SoHandleEventAction; class SoNode; class SoNodeSensor; class SoOneShotSensor; class SoSensor; class SoSceneManager; typedef void SoSceneManagerRenderCB(void * userdata, SoSceneManager * mgr); class COIN_DLL_API SoSceneManager { public: SoSceneManager(void); virtual ~SoSceneManager(); virtual void render(const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE); virtual void render(SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE); virtual SbBool processEvent(const SoEvent * const event); void reinitialize(void); void scheduleRedraw(void); virtual void setSceneGraph(SoNode * const sceneroot); virtual SoNode * getSceneGraph(void) const; void setWindowSize(const SbVec2s & newsize); const SbVec2s & getWindowSize(void) const; void setSize(const SbVec2s & newsize); const SbVec2s & getSize(void) const; void setOrigin(const SbVec2s & newOrigin); const SbVec2s & getOrigin(void) const; void setViewportRegion(const SbViewportRegion & newRegion); const SbViewportRegion & getViewportRegion(void) const; void setBackgroundColor(const SbColor & color); const SbColor & getBackgroundColor(void) const; void setBackgroundIndex(const int index); int getBackgroundIndex(void) const; void setRGBMode(const SbBool onOrOff); SbBool isRGBMode(void) const; virtual void activate(void); virtual void deactivate(void); void setRenderCallback(SoSceneManagerRenderCB * f, void * const userData = NULL); SbBool isAutoRedraw(void) const; void setRedrawPriority(const uint32_t priority); uint32_t getRedrawPriority(void) const; void setAntialiasing(const SbBool smoothing, const int numPasses); void getAntialiasing(SbBool & smoothing, int & numPasses) const; void setGLRenderAction(SoGLRenderAction * const action); SoGLRenderAction * getGLRenderAction(void) const; void setAudioRenderAction(SoAudioRenderAction * const action); SoAudioRenderAction * getAudioRenderAction(void) const; void setHandleEventAction(SoHandleEventAction * hea); SoHandleEventAction * getHandleEventAction(void) const; static uint32_t getDefaultRedrawPriority(void); static void enableRealTimeUpdate(const SbBool flag); static SbBool isRealTimeUpdateEnabled(void); protected: int isActive(void) const; void redraw(void); private: class SoSceneManagerP * pimpl; friend class SoSceneManagerP; }; #endif // !COIN_SOSCENEMANAGER_H