#ifndef COIN_SOPICKEDPOINT_H #define COIN_SOPICKEDPOINT_H /**************************************************************************\ * * This file is part of the Coin 3D visualization library. * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * ("GPL") version 2 as published by the Free Software Foundation. * See the file LICENSE.GPL at the root directory of this source * distribution for additional information about the GNU GPL. * * For using Coin with software that can not be combined with the GNU * GPL, and for taking advantage of the additional benefits of our * support services, please contact Systems in Motion about acquiring * a Coin Professional Edition License. * * See http://www.coin3d.org/ for more information. * * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. * http://www.sim.no/ sales@sim.no coin-support@coin3d.org * \**************************************************************************/ #include #include #include #include #include class SoPath; class SoDetail; class SoNode; class SoState; class SbMatrix; class COIN_DLL_API SoPickedPoint { public: SoPickedPoint(const SoPickedPoint & pp); SoPickedPoint(const SoPath * const path, SoState * const state, const SbVec3f & objSpacePoint); ~SoPickedPoint(); SoPickedPoint *copy() const; const SbVec3f &getPoint() const; const SbVec3f &getNormal() const; const SbVec4f &getTextureCoords() const; int getMaterialIndex() const; SoPath *getPath() const; SbBool isOnGeometry() const; const SoDetail *getDetail(const SoNode * const node = NULL) const; const SbMatrix &getObjectToWorld(const SoNode * const node = NULL) const; const SbMatrix &getWorldToObject(const SoNode * const node = NULL) const; const SbMatrix &getObjectToImage(const SoNode * const node = NULL) const; const SbMatrix &getImageToObject(const SoNode * const node = NULL) const; SbVec3f getObjectPoint(const SoNode * const node = NULL) const; SbVec3f getObjectNormal(const SoNode * const node = NULL) const; SbVec4f getObjectTextureCoords(const SoNode * const node = NULL) const; void setObjectNormal(const SbVec3f &normal); void setObjectTextureCoords(const SbVec4f &texCoords); void setMaterialIndex(const int index); void setDetail(SoDetail * detail, SoNode * node); private: SbVec3f point, objPoint; SbVec3f normal, objNormal; SbVec4f texCoords, objTexCoords; int materialIndex; SoPath *path; SbBool onGeometry; SoDetailList detailList; SoState *state; SbViewportRegion viewport; class SoGetMatrixAction *getMatrixAction() const; void applyMatrixAction(const SoNode * const node) const; }; #endif // !COIN_SOPICKEDPOINT_H